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NWN 2 Worlds presents our 1st Obsidian Q&A


Rhomal

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I am putting some questions together for a monthly feature we here at NWN 2 Worlds will be having with the Obsidian Devs. This will be a Q/A from you the community to ask our friends at Obsidian.

 

This months topic is: NWN 2 Multi-Player

 

Please do post your on-topic questions in this thread and we will take what we feel are the top, most pressing/interesting and send them off.

 

http://www.nwn2worlds.net/MessageForum/tab...ic/Default.aspx

 

Cut off date for submissions is: April 14th

Admin of World of Darkness Online News

News/Community site for the WoD MMORPG

http://www.wodonlinenews.net

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Jericho sassed me so I broke into his house and stabbed him to death in his sleep. Problem solved. - J.E. Sawyer

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"I cannot profess to be a theologian; but it seems to me that Christians who believe in a super human Satan have got themselves into a logical impasse with regard to their own religion. For either God can not prevent the mischief of Satan, in which case he is not omnipotent; or else He could do so if he wished, but will not, in which case He is not benevolent. Fortunately, being a pagan witch, I am not called upon to solve this problem."

- Doreen Valiente

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Expecting "innovation" from Bioware is like expecting "normality" from Valve -Moatilliatta

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I haven't playing any NwN2 multiplayer, but from mkreku's topic recently it seemed that the interface was not optimized ... in that if a dialog was triggered by one PC, for example, all the PCs were prevented from all actions (even inventory management) until the dialog had passed. Is this the case? Is it intentional? Is it possible to improve?

OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS

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OPVS ARTIFICEM PROBAT

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