bynna Posted June 26, 2006 Share Posted June 26, 2006 Okay, here is the question: I got a handmaiden who is a lvl 18 soldier and lvl 2 Jedi Guardian. With all the equipment and armor, she got a Strength of 19 which gives a str mod +4. But when I checked the combat breakdown, I found something strange. In the Attack Breakdown the Str mod is +4. But in the Damage breakdown, the Str mod is +6. I've done some experiments, such as putting off all her armor, implants, etc so that her strength degraded to 15 with a str mod +2. Still, the str mod in the attack breakdown was +2 while +3 in the damage breakdown. So, any clue about that? It seems that the str mod applied to the attack and damage are different. But I can't figure out the exact rule they used in this game. Link to comment Share on other sites More sharing options...
vaxen83 Posted June 26, 2006 Share Posted June 26, 2006 (edited) Not the first time it has happened. Had a game where Kreia's Dex was at least 20 and above with her dex mod remaining at only +4 even with bonuses from items. And this was during Telos' Citadel Station with a lightside PC. Tried to restart the game and found almost a similar observance for Kreia's dex again, which was months ago. Don't seem to have it now, though. Edited June 26, 2006 by vaxen83 Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧 Link to comment Share on other sites More sharing options...
Jediphile Posted June 26, 2006 Share Posted June 26, 2006 Okay, here is the question: I got a handmaiden who is a lvl 18 soldier and lvl 2 Jedi Guardian. With all the equipment and armor, she got a Strength of 19 which gives a str mod +4. But when I checked the combat breakdown, I found something strange. In the Attack Breakdown the Str mod is +4. But in the Damage breakdown, the Str mod is +6. I've done some experiments, such as putting off all her armor, implants, etc so that her strength degraded to 15 with a str mod +2. Still, the str mod in the attack breakdown was +2 while +3 in the damage breakdown. So, any clue about that? It seems that the str mod applied to the attack and damage are different. But I can't figure out the exact rule they used in this game. <{POST_SNAPBACK}> If you've given her a two-handed weapon (such as a double-lightsaber) then that explains it, since d20 rules state that you get a 50% increase to your damage modifier when using a two-handed weapon. Thus, +4 would become a +6. But your attack bonus does not change. Visit my KotOR blog at Deadly Forums. Link to comment Share on other sites More sharing options...
bynna Posted June 26, 2006 Author Share Posted June 26, 2006 (edited) If you've given her a two-handed weapon (such as a double-lightsaber) then that explains it, since d20 rules state that you get a 50% increase to your damage modifier when using a two-handed weapon. Thus, +4 would become a +6. But your attack bonus does not change. <{POST_SNAPBACK}> Actually she's using a one-handed weapon. But, yeah... It looks like exactly what happens on the mainhand when using a two-handed weapon. vaxen83: I guess you gave Kreia an armor which has a maximum dex bonus +4. :D Edited June 26, 2006 by bynna Link to comment Share on other sites More sharing options...
vaxen83 Posted June 27, 2006 Share Posted June 27, 2006 It was without any items. Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧 Link to comment Share on other sites More sharing options...
Benjamin Korr Posted June 27, 2006 Share Posted June 27, 2006 Could it have something to do with the feats you've selected? "The dimmest light can shatter the darkest night, and the light I carry is in no way dim." Link to comment Share on other sites More sharing options...
bynna Posted June 27, 2006 Author Share Posted June 27, 2006 Could it have something to do with the feats you've selected? <{POST_SNAPBACK}> I've checked all the feats and powers being used. Havn't found anything related though... Link to comment Share on other sites More sharing options...
vaxen83 Posted June 27, 2006 Share Posted June 27, 2006 Could it have something to do with the feats you've selected? <{POST_SNAPBACK}> I've checked all the feats and powers being used. Havn't found anything related though... <{POST_SNAPBACK}> Actually, could increase dex mod if str mod stays the same. Select finesse as another way of increaseing attack rate for sabers. Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧 Link to comment Share on other sites More sharing options...
bynna Posted June 30, 2006 Author Share Posted June 30, 2006 (edited) I don't wanna believe it is really a *bug*. Well, just hate the feeling that the underlaid rules remain unclear. Why did they just use a published ruleset such as Star wars D20, or even D&D (actually it is very similar to D&D)? Edited June 30, 2006 by bynna Link to comment Share on other sites More sharing options...
vaxen83 Posted June 30, 2006 Share Posted June 30, 2006 Might try reinstalling game and see if something similar to what you had occurs again. Deep from within... Victims live a life of fantasy. Some see salvation as an act of God, a few look within for it. 朱宣澧 Link to comment Share on other sites More sharing options...
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