February 7, 200619 yr Since Obsidz designed a new rendering engine for NWN2 (Electron?), whose property is it? As an extention, will Obsidian be able to use it for free on different games or will it have to be loaned etc? Spreading beauty with my katana.
February 7, 200619 yr Well, I guess since Electron and all appendant tools are developed by Obsidian, it's also owned by Obsidian and may be used for future titles without any fees. Rain makes everything better.
February 7, 200619 yr I don't think they can use it "for free" for any other project than Neverwinter Nights 2. It is based on Bioware's engine and should have some restrictions from that. Not 100% sure, but I think you have to construct the technology from the ground up yourself to be able to use it as you wish, at least commercially. Swedes, go to: Spel2, for the latest game reviews in swedish!
February 7, 200619 yr But parts that were competely rewritten should be theirs, like graphics engine and tools engine. This post is not to be enjoyed, discussed, or referenced on company time.
February 7, 200619 yr Now the question really is how tightly or loosely coupled Obsidian's parts pf the engine with Bioware's Aurora. Edited February 7, 200619 yr by Diamond
February 8, 200619 yr Now the question really is how tightly or loosely coupled Obsidian's parts pf the engine with Bioware's Aurora. <{POST_SNAPBACK}> Depends on the overall structure, if the engine has a good design, which it appears to have as the obsidian folks have rewritten the render side of the engine, then technically it should be easy to move it to an in-house engine of similar design structure. As for who it belongs to that is a legal question that's most likely in the contract that was drawn up. I doubt we're actually going to find out who it belongs to most likely it'll only ever be used in NWN2, but lessons learned will be extrememly valuable for development of future titles at obsidian. Edited February 8, 200619 yr by @\NightandtheShape/@ "I'm a programmer at a games company... REET GOOD!" - Me
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