Llyranor Posted July 15, 2005 Share Posted July 15, 2005 Just a quick stupid question (remember, kids, there are no stupid questions - only stupid people). What exactly is the role of a game producer? As opposed to a designer. (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
Darque Posted July 15, 2005 Share Posted July 15, 2005 Probably the main gopher who makes things happen and gets things that are needed for the project. Link to comment Share on other sites More sharing options...
metadigital Posted July 15, 2005 Share Posted July 15, 2005 Producer n. ... 2. One who supervises and controls the finances, creation, and public presentation of a play, film, program, or similar work. ... OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
Llyranor Posted July 15, 2005 Author Share Posted July 15, 2005 Producern. ... 2. One who supervises and controls the finances, creation, and public presentation of a play, film, program, or similar work. ... <{POST_SNAPBACK}> Setting aside finances and PR then, what does this 'creation' part actually entail? Is the producer actually involved in making the actual game? (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
alanschu Posted July 15, 2005 Share Posted July 15, 2005 I'd say no. He's the one that gets the team what they need and whatnot to work on the project, and does pretty much everything to help make the game, aside from actually working on the game. Link to comment Share on other sites More sharing options...
Llyranor Posted July 15, 2005 Author Share Posted July 15, 2005 Hmm, I guess this helps http://www.obsidianent.com/jobs/prod_full.htm (Approved by Fio, so feel free to use it) Link to comment Share on other sites More sharing options...
metadigital Posted July 16, 2005 Share Posted July 16, 2005 Hmm, I guess this helps http://www.obsidianent.com/jobs/prod_full.htm <{POST_SNAPBACK}> ... Our ideal candidate has been the lead producer for an entire production cycle for at least one AAA game and is familiar with all aspects of the game creation. ... Requirements: Five or more years experience, including at least one shipped, internally developed, AAA title, as the "Senior" Producer on the title. Thorough experience in managing (20-60) person development teams from concept and pitch to post-release support. ... They could have saved themselves the bother of advertising this role on their website, methinks, and just direct mailed all the possible candidates. OBSCVRVM PER OBSCVRIVS ET IGNOTVM PER IGNOTIVS OPVS ARTIFICEM PROBAT Link to comment Share on other sites More sharing options...
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