Darth Frog Posted April 7, 2005 Share Posted April 7, 2005 From the FAQ (Star_Wars_Kotor_II_a.txt) notes on the Marauder class: The bonus power "Fury" is broken. At high levels it is supposed to give extra attacks, but doesn't. Which means that you need to use Master Speed still if you want the extra attacks. So, is there anybody who has played a Marauder and who can tell us what the deal actually is? Even without the extra attacks, Fury should add STR and damage boni. If so, how much? Is the Marauder's Increase Combat Damage feat comparable to the Weapon Master's Increase Melee Damage (+2 dmg per attack for the basic feat, +4 for level II)? Also, I am not entirely convinced that the FAQ writer did not overlook something. Juyo + Master Speed + Flurry + dual-wielding gives you 6 attacks per round but on-screen you see only 5 (the first number is suppressed). So it is easy to get the impression that there are only 5 attacks per round unless you call up the feedback log and count the attacks there. Not to mention that the game stops attacks once the enemy is dead, so often you see even fewer than 5. Or perhaps the deal with the extra attacks is similar to Master Speed, i.e. restricted by armour. Currently I have no quick and easy way of checking because I did a big savegame purge and the only saves left are from LS campaigns. So it would take quite a while to start a Marauder and bring her to high enough levels ... Link to comment Share on other sites More sharing options...
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