funcroc Posted April 2, 2005 Posted April 2, 2005 http://www.ggmania.com/full.php3?show=5720 GGMania: Is the game linear or nonlinear? Andrew Teodorovich: It is absolutely nonlinear. Moreover, we mean not simply "several possible variants of the decision of the same quests". First, during gameplay the gamer will have an opportunity of a choice from one of the contradictory parties. It depends on not only a set of quests, carried out by the player, but also on the ending of the game (meanwhile there are stipulated four possible variants). Secondly, as I have already told, practically each task can be complete in two or even more ways. Somewhere it is possible to pay off with money, somewhere you can apply force, somewhere to use eloquence, and at times, it is necessary to connect own sharpness and to search for unconventional decisions. Thirdly, nonlinearity is provided with the random generator, which each time gives out not only new tasks, but also new locations! We met a similar system in Diablo, however, in "HtbG" this element is on qualitative higher level. For example, having come during the first passage to village "X", the player will see there some NPCs, a small tavern and a smithy. But if the player will begin game again, there will already be absolutely others NPCs (with another dialogues and quests!), a bakery, the marketplace and a huge inn. Certainly, some key figures and buildings always will be in their places, but all the rest will change each time. We try to provide our project with the maximal parameter of replay-ability.
Loof Posted April 2, 2005 Posted April 2, 2005 Why oh why can't they trasnlate/proofread these interviews so they make sence? The game sounds like it might have potential but since parts of teh interview are almost imposible to understand due to bad english who knows...
leombruno Posted April 3, 2005 Posted April 3, 2005 This and They Came From Hollywood both struck me as certain hoaxes. Apparently they're both real vaporware. I hate April fools day, I haven't seen anything funny on April fools day since I was eight and young enough to think a special day could make otherwise stupid jokes funny, when they actually hit the ground with twice the thud. Anyway his english is fine, he is using lots of jargon. He is making big gameplay promises imo, hopefully it will pan out into a little something.
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