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AqModv1Beta


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This is beta, it needs some testing. But this is what it does

 

 

Kotor 2 Changes

 

1. Increased Encounter Difficulty for normal and hard.

2. Base Attacks for non-combat classes have been reduced to so they should have 15 bab instead of 20 bab at level 20. This change reflects the information on page 56 & 57 of the Kotor 1 manual for Sentinels and Consulars.

3. Removed the starting 6 combat feats of Critical, Aimed Shot, Flurry, Rapid Shot, Power Attack, Power Blast.

4. Jedi Sentinel, Consular and Gaurdian should have 3 starting feats instead of 1. This is a bonus of +2 extra feats to balance the removal of the 6 combat feats(Change #3).

5. Increased treasure scale. This should improve treasures found dramatically.

6. Characters not starting as Jedi will not have the Weapon Profeciency Lightsaber Feat upon becoming a new Jedi. They will have to use one of the 2 bonus feats to learn it.

 

 

Installation Instructions

 

1. Unzip the 6 files into the LucasArts\SWKotOR2\Override directory.

1a. If you installed it on the C drive then this is the path. C:\program files\LucasArts\SWKotOR2\Override

1b. If you installed it on the D drive then this is the path.

D:\program files\LucasArts\SWKotOR2\Override

2. The Override folder may not exist upon install, you may have to create one if it does not unzip to it.

 

 

Download

AqModv1b.zip

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