Darth Frog Posted February 24, 2005 Share Posted February 24, 2005 Is there documentation somewhere that says how skill checks are modified when playing on 'difficult' instead of 'normal'? For example, the DC for recovering a minor mine on 'normal' difficulty is documented as 20. Out of combat you automatically roll 20, so you need an effective skill rank of 0 to be able to recover a minor mine. On 'difficult' difficulty this doesn't work, so obviously the difficulty setting must be changing skill checks somehow. But how much? All I know is that my Guardian with an effective Demolition skill of 7 cannot recover a minor mine, and he cannot open a minor lock with an effective Security skill rank of 1. Both work on the 'normal' setting. Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now