February 11, 200520 yr Hello I played Kotor1 several times and i also like the HUD and it's size. Now, in Kotor2, the HUD seems to be giant compared to the one of Kotor1. It's covering so much of the screen. Here a link to a screenie. http://www.maximumgit.com/pics/K2_00002.jpg Is this a normal HUD size or is it a bug? My system: Asus P4c800e-d board (chipset i875p) intel p43000prescott MSI X800-pro gfx card 1 gig memory winXP sp2 not overclocked, current drivers for all components. Desktop/Game resolution 1280x960x85refresh on a crt screen 19" Is it possible to scale down the HUD's elements? (Even if it was lotsa work i'd do it) tia
February 11, 200520 yr Looks right to me, at least thats what mine looks like. Dont know about resizing though.
February 11, 200520 yr Obsidian mentioned probably 8 months ago that they were going to make the HUD scale with res. such that it would always be the same portion of the screen as it was in 800x600. I put in a question to dev's months ago to get a HUD resolution override in the .ini, but apparently to no avail. If half size would be alright, you might be able to scale it down. Any digital image shouldn't be resized by any factor other than an integer or reciprocal of an integer (so 1/4, 1/3, 1/2, 1, 2, 3, 4, etc.). Actually, the easiest thing to do would be to rename the HUD image files, if they can be located, so that you get the 800x600 one while playing at higher resolutions.
February 11, 200520 yr *trying not to sound dumb* doesn't 1280x960 kinda distort the screen? when i use 12x9 as compared to 12x10, they look very different. V***V well whatever nevermind
February 11, 200520 yr Author veselle: As far i know, 1280x960 is native for conventional CRT screens and 1280x1024 for TFT screens. iamthelorax: i'll look into it and if it works, i'll check back here. thanks
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