chaosprism Posted February 13, 2004 Posted February 13, 2004 Colour mapping is a type of image processing that gets used sometimes. It actually a very versatile tool thats been around in games for a long time. It allows an artist to make a cloak for example in grey scales. And then those greys get changed into colours based on the situation. it also alows say a metallic feature on that cloak to appear in silver or gold or wood or a green jade colour. With the advent of texture based 3d graphics this has largely been avoided however it still allows a great deal of flexibility even when used on the textures themselves. It also allows player customization on a much higher level , with people able to pick hair and skin colours from a large palette. The colour mapper will handle it.
JJ86 Posted February 13, 2004 Posted February 13, 2004 It is also used in 2d graphical systems by using alpha channels. Fallout Tactics used it to good effect and allowed a greater variety based only on a few models. Its definitely a necessity to give less of a cookie cutter feel. But in 3d engines isn't it just as easy to put a new skin on model?
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