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Featured Replies

I just gotta add: It is SOOO satisfying to be able to start the game as a Jedi, and cast horror and other force power favs so early in the game!

Feats given at character creation is sorta the same.  You don't get a choice to pick them, they come with the choice of character class.  That probably has to do with d20 rules.  I think there are a few more than what KOTOR gave.

 

I can't answer about the sentinel feat thing.  Sentinels suck: poor at both force power use AND melee, why would anyone choose to use them?  I'm playing a consular and it seems feats a few and far between, just like in KOTOR.

 

Thanks for the info. I saw on another post that Sentinels get average feat progression, as opposed to Guardian fast and Consular slow. I agree that Sentinels were weak in KOTOR, but I think they will be much more useful in KOTOR 2. I am considering playing one so I will be able to load up persuade and awareness for extra dialogue options ($$$) and repair and treat injury for the whole item breakdown and creation thing. I want to be able to make some awesome items, maybe they'll be good enough to offset the low BAB.

 

I'm guessing that you can't use Bao Dur or another repair specialist to do all the breakdown and creation for you?

baby, take off your beret

everyone's a critic and most people are DJs

Thanks for the info. I saw on another post that Sentinels get average feat progression, as opposed to Guardian fast and Consular slow. I agree that Sentinels were weak in KOTOR, but I think they will be much more useful in KOTOR 2. I am considering playing one so I will be able to load up persuade and awareness for extra dialogue options ($$$) and repair and treat injury for the whole item breakdown and creation thing. I want to be able to make some awesome items.

 

I'm guessing that you can't use Bao Dur or another repair specialist to do all the breakdown and creation for you?

 

I think that all Jedi classes can easily maximize persuade and awareness. Ive been able to maximize awareness, persuade, and repair with only 10 int (and I'm using a Consular). A useful change is the addition of feats that change a skill to cost the same as a character class skill.

 

I have not tried everything but it looks like you can use ANY character to repair and hack and create items. Maybe someone who is further along can confirm this?

Using a feat to make something a class skill sounds interesting.

 

Yeah, in KOTOR you could take repair-savvy NPC's with you if you needed to repair something, just like you could with any skill. But there were those instances (mostly the HK-47 repair sidequest) where only the PC could do it, so it makes me wonder about the workbench stuff. If I am the one loaded up with skills, I won't have to worry as much about having skill people in my party - I'll be rolling with tanks.

baby, take off your beret

everyone's a critic and most people are DJs

I am looking forward to having 1 tankish char, 1 skill based char - maybe droid or atton rand. and my PC dominating the combat with force scream, force crush and insanity. Muwahahahaha

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