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Wow. Short, sweet, and to the point.

 

Whenever you pick up a new game, it's a gamble. A game is a fine balance between action and story, and enough little features to keep the player interested. One thing that KOTOR has as a major problem is the huge lack of replayibility. There's practically nothing new to find the 3rd or 4th time around. All side quests you never have to go out of your way to do; you can do them on the run. KOTOR's main focus was on the overall story that it's easy to forget what stories usually have: underlying themes.

 

These themes are what makes a story not just a story about "Joe, the Jedi who kills other things with his stick" but "Joe, the Jedi who contemplated all the things people said to him, trained with the sith, learned basket-weaving, and helped free a dog from his cruel owner". The fact that you have these little themes are what makes a side-quest possible. A game can be fun if it's just go kill things, but isn't it more fun when it's more frusterating? More of a challenge?

 

KOTOR 2 will change some of these things that KOTOR failed on. It will be a different game. There will be no Revan prancing around in his/her undies, but someone new. People may not like that they're gonna be doing something new, but new is better. Just not to traditionalists.

 

KOTOR 2. Don't worry about it, because it's going to happen if you like it or not. Sit back and enjoy the ride. It's bound to be good.

Fnord.

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