October 6, 200421 yr I have two possible suggestions. The first is that KOTOR2 be designed with a toolset like the original NWN. I think this would greatly increase the interest in this game. But, since I believe that this option is most likely not possible, I
October 6, 200421 yr I have two possible suggestions. The first is that KOTOR2 be designed with a toolset like the original NWN. I think this would greatly increase the interest in this game. But, since I believe that this option is most likely not possible, I "Console exclusive is such a harsh word." - Darque"Console exclusive is two words Darque." - Nartwak (in response to Darque's observation)
October 6, 200421 yr Author I think your right about the KOTOR engine not supporting a toolset. That is why I originally doubted the first idea would work. But, it wouldn't be all that difficult to use the NWN2 engine for the creation of a KOTOR3. I personally don't like the engine bioware used to create KOTOR. I guess that's what happens when they create a game for the xbox and then port it to the PC later. I don't think LucasArts is necessarily against expansions... I think it's just a difficult process because of the license and getting content approved or some such nonsense that big corporations bring to the table. Although, I do agree that LucasArts do need to keep a handle on content.
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