Uthar Wynn 01 Posted September 20, 2004 Share Posted September 20, 2004 I'm a little worried about KotOR II, to be honest. Hopefully they will not listen too much to these suggestions on the forums in an effort to "give the players what they want". I think if Obsidian uses its best judgement, KotOR II will be fine. If they listen too much to player suggestions though, the game might end up a dissapointment. And it won't be the first time a game was hurt because the company listened too much too suggestions. What do you think? Link to comment Share on other sites More sharing options...
alanschu Posted September 20, 2004 Share Posted September 20, 2004 I think that by the time the majority of the people found these forums, there was not much room to implement any suggestions anyway. Link to comment Share on other sites More sharing options...
Forever Cast in Deepest Night Posted September 21, 2004 Share Posted September 21, 2004 No worries since the developers can always control what advice they take and what advice to discard and it will up to them to do it. I still think they should hear (read out) as many suggestions and decide to/not to act on them. Link to comment Share on other sites More sharing options...
CastleBravo Posted September 21, 2004 Share Posted September 21, 2004 I'm a little worried about KotOR II, to be honest. Hopefully they will not listen too much to these suggestions on the forums in an effort to "give the players what they want". I think if Obsidian uses its best judgement, KotOR II will be fine. If they listen too much to player suggestions though, the game might end up a dissapointment. And it won't be the first time a game was hurt because the company listened too much too suggestions. What do you think? <{POST_SNAPBACK}> Do you have a specific example of when a developer went wrong by giving the customer what they wanted? Because that doesn't make much sense on the face of it. Link to comment Share on other sites More sharing options...
Product of the Cosmos Posted September 21, 2004 Share Posted September 21, 2004 I thnk OE had a good idea what they wanted. And if they found anything on the forums that made what they wanted done better, they would try to implement if they had the time/resources. They do have minds of their own(I hope, lol) Link to comment Share on other sites More sharing options...
Nur Ab Sal Posted September 21, 2004 Share Posted September 21, 2004 Excuse me, are you quite normal Uthar001? HERMOCRATES: Nur Ab Sal was one such king. He it was, say the wise men of Egypt, who first put men in the colossus, making many freaks of nature at times when the celestial spheres were well aligned. SOCRATES: This I doubt. We are hearing a child's tale. Link to comment Share on other sites More sharing options...
Sweeper Posted September 21, 2004 Share Posted September 21, 2004 i think Uthar 001 is quite right, Nur Ab Sal. what makes a game great is a consequent line that goes through the hole game. to create a game with a concept all developers agree with is quite hard. to create a game with a concept all players agree with is impossible. and foolish. however "Excuse me, are you quite normal Uthar001?" is not a very constructive argument. indeed such a remark is in my humble opinion nothing more but a provocation to start a lengthy and pointless discussion again. Link to comment Share on other sites More sharing options...
Sarjahurmaaja. Posted September 21, 2004 Share Posted September 21, 2004 "Do you have a specific example of when a developer went wrong by giving the customer what they wanted? Because that doesn't make much sense on the face of it." BG2, NWN. You seem to think customers know what they want. They don't. 9/30 -- NEVER FORGET! Link to comment Share on other sites More sharing options...
Sweeper Posted September 21, 2004 Share Posted September 21, 2004 Amen Link to comment Share on other sites More sharing options...
CastleBravo Posted September 23, 2004 Share Posted September 23, 2004 "Do you have a specific example of when a developer went wrong by giving the customer what they wanted? Because that doesn't make much sense on the face of it." BG2, NWN. You seem to think customers know what they want. They don't. <{POST_SNAPBACK}> I don't follow what you are getting at. NWN didn't have the one feature everybody wanted, i.e. a party to control. BG2 sold like hotcakes and has piles of fans. Link to comment Share on other sites More sharing options...
Weiser_Cain Posted September 23, 2004 Share Posted September 23, 2004 I'm a little worried about KotOR II, to be honest. Hopefully they will not listen too much to these suggestions on the forums in an effort to "give the players what they want". I think if Obsidian uses its best judgement, KotOR II will be fine. If they listen too much to player suggestions though, the game might end up a dissapointment. And it won't be the first time a game was hurt because the company listened too much too suggestions. What do you think? <{POST_SNAPBACK}> So baisicly your suggestion(so very late in the game I might add) is for them to not listen to suggestions from people like you? Yaw devs, Yaw!!! ( Link to comment Share on other sites More sharing options...
Adria Teksuni Posted September 23, 2004 Share Posted September 23, 2004 Play nice. Never assume malice when stupidity is to blame. Link to comment Share on other sites More sharing options...
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