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Grounded 2 Creature Suggestion – Fluorescent Crowned Crab Spider

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I wanted to share a creature suggestion that I think would fit perfectly into Grounded 2: the recently discovered fluorescent Crowned Crab Spider (Smodicinus sp. nov.) from Angola.


What makes this spider stand out is its incredible blue fluorescent markings, which give it a unique appearance unlike any spider currently in the game. Its coloration already looks like something straight out of a sci-fi survival game and would make it instantly recognizable to players.


I understand that this species is not native to a North American backyard setting. However, Grounded has always balanced realism with creative and memorable creature designs. The spider could potentially be introduced as a rare exotic species, escaped specimen, or special encounter while still fitting within the game’s world.


I also think its crab-spider body shape could create unique gameplay opportunities. Unlike wolf spiders or orb weavers, it could rely on ambush tactics, sideways movement, sudden pounces, and UV-themed attacks. Its fluorescent blue markings could also inspire unique armor sets, weapons, mutations, trinkets, or status effects.


The species was only recently discovered, which makes it even more exciting. Including a creature based on it could introduce many players to a fascinating real-world spider they may never have heard of before.


Thank you for creating such an amazing game and for considering community suggestions. I would love to see a creature inspired by this spider appear in Grounded 2 someday.

Please make this spider as an mini boss of some sort that came from an outsider that dropped their pet or just an normal npc mob its so cute and freakish looking im begging you🥹🥹🥹 

You can also find more info about it from this website: https://www.iflscience.com/glowing-blue-spider-among-over-70-stunning-new-species-discovered-on-remote-angolan-plateau-83719  

This is the exact spider im talking about for reference!

this-undescribed-crowned-crab-spider-meta.jpeg

  • 3 weeks later...

That is a very cool spider and I would love to see it worked in somehow.

You got me brainstorming and it would be nice if one of the underground areas we were able to get to was basically a dark + fluorescent/bioluminescence biome. Maybe an offshoot of one of the tunnels going down through the brick wall could go down a little further or it could connect to a future part of the map. I’m picturing something that gives off a nighttime magical forest/cave feeling with the gloom shrooms and insects/plants that have bioluminescence/fluorescence.

A good portion of it should be lit up enough with fluorescent/bioluminescent light sources that you can navigate without a torch.

There are some man-made bioluminescent plants like the firefly petunia and phalaenopsis orchids. The developers don’t have to use those specific plants, but they can choose to have their own in game science logic be applied to existing plants (or new) in the game to add bioluminescence. There’s also fungi like jack-o’-lantern mushrooms and foxfire fungi.

There could be something similar to the tang puddles glow wise down there and it would be cool if when our characters/mounts walked through them that our footprints left glowing marks for a little bit.

There could be some pools of water that are deep enough to dive into as there’s bioluminescent algae and other water plants.

If we had an upgraded planter box that we could add some of the glowing liquid too to make whatever we planted also glow at night, that would be great for decor.

I don’t really want to restrict this idea to just one biome… maybe we could have it spread kind of the way the fungi growths did when we closed off the haze in Grounded 1. We already have several areas with gloom shrooms… we would just be adding a bit more nighttime color across the park.

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