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The Outer Worlds: Spacer's Choice Ed. Patch 2.5.8.1 is now Available

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Attention, citizens of Halcyon!

The Board is pleased to announce that Patch 2.5.8.1 for The Outer Worlds: Spacer’s Choice Edition is now live. All spacers playing on PC, Xbox, and PlayStation 5 consoles should receive the update the next time they visit the colony. Our changes include economy rebalancing, unique item improvements, bug fixes… and a brand-new feature to the game: grenades.

Economy Rebalancing

  • Addressed macro economic community concerns in early, mid and late game. Players will find more Bits in the beginning, more consistent Bits to be found in boxes, lockers, and lockboxes, and additional items available to spend your Bits on as you go.

  • Equipment dropped by enemies now reflects appropriate wear and condition, presenting wonderful fixer-upper opportunities for the resourceful Engineer - and less buyer’s remorse on that shiny Pristine Assault Rifle you just bought.

  • Reworked Tinkering to increase Bit costs based on weapon and armor level instead of the number of times a weapon or armor has been previously Tinkered.

  • Addressed both economic and usability concerns with Consumables, standardizing costs and extending buffs. Fixed several Consumable pickups that could not be picked up.

Unique Item Improvements

  • All Unique weapons, armor and helmets have had a usability and balance pass. Adjustments were made to stats and abilities of many Unique items.

  • All Unique weapons and armor can also now be fully modded by players, except for a permanent “Unique” mod that gives each item its more readable Unique qualities.

  • All Unique weapons that had just standard damage output have had their base damage increased slightly.

  • Tinkering changes allow early-game Unique items to remain viable throughout the full game.

New Thrown Grenade Feature

The highly requested feature of Thrown Grenades have come back in time from The Outer Worlds 2.

  • Enjoy blowing your foes to bits with the trio of the destructive Explosive Grenade, highly-corrosive Bio-Mass Grenade, and the chilling Frost Grenade.

  • As the hot new items on the market, Grenades are still mid-rollout throughout Halcyon! Visit your friendly weapons vendors or nearly any vending machine to purchase these new devices of destruction.

  • Default control schemes have been slightly reconfigured in the style of The Outer Worlds 2 to include a dedicated Grenade Throw input.

  • The Companion Move, Attack and Follow commands are now combined into one context-sensitive input.

  • For Gamepad, the Emergency Medical Inhaler is now on the D-Pad Down input, as in The Outer Worlds 2.

  • Purchased Grenades will appear on the updated Weapon Radial HUD, allowing a quick swap between the Explosive, Bio-Mass, and Frost Grenades.

  • We’ve written new in-game tutorials regarding Grenades and all related changes for additional information, future reference, and/or the occasional chuckle.

Bug Fixes

Environments / Levels

  • Added 300 Bits along the tutorial path to the Unreliable (but we’re not saying where).

  • Fixed an issue where the player could get stuck inside the Geothermal Power Plant, causing them to slowly go insane with Chester Higgins.

  • Players can no longer clip into the landing at the top of the elevator to the Circus Time Freighter on Scylla, causing them to fall through the elevator.

  • Walking outside of the safety barrier on Scylla will now properly kill you.

  • Improved ambient lighting and surface reflectivity on rocks and bushes in the Monarch Wilderness.

  • Removed unintended contrail effects from the UDL Gunship during the Radio Free Monarch mission.

  • Removed visible debug strings from most terminals in the RR&DD Labs. The typo of “RR&DD Labs” is still quite visible.

  • Players can no longer pickpocket NPCs through solid glass no matter how high their Sneak skill is.

  • Players can no longer read Datapads through solid glass no matter how high their Reading skill is.

  • Brought in a mortician to fix the makeup on Hortense Ingalsbee’s corpse in Byzantium to better match her appearance in life.

  • When viewing the Model Needler Gun using the Investigation Board on Eridanos, the Model Needler Gun will actually be there.

  • Fixed up a group of textures across the game that spontaneously inverting their color schemes.

  • Removed some floating junk in the Gorgon Overlands.

  • Fixed issues with shadows in Stellar Bay.

  • Addressed an issue where the player would get stuck at the cave entrance in the tutorial area.

Combat

  • Critical Hits with the Prismatic Hammer’s Power Attack no longer deals 0 damage for characters with minimal Intelligence. You can no longer be too dumb to wield a hammer.

  • Fixed an issue with the Flamethrower VFX while in TTD

  • The Medical Drone with MacRedd’s outlaws in the Back Bays has taken its Hippocratic Oath, and now heals (the outlaws) instead of harms (you).

  • Defeating the Alpha Canid will now properly cause all other Canids at the party to get bored and leave. (

  • When loading an autosave created at the start of the Slug Queen boss battle the player no longer gets softlocked.

  • Turret traps can be destroyed with a flamethrower.

Menus / UI

  • The so-called “Competent” Skill Unlocks for Inspiration and Determination are now competently assigned to their correct skills, with Inspiration’s giving the Critical Damage boost and Determination’s granting the Armor bonus.

  • The Paranoid flaw no longer stacks an extra debuff on the Lie skill specifically, and the Extra Paranoid status effect will stop being so “extra” in adding a new stack of its debuff every time you just highlight the Lie skill.

  • Added an entry for the “Resolve” buff in the Buffs page in the Codex.

  • Highlighting a status effect on a Companion’s details screen no longer makes the Journal forget how to highlight everything else.

  • We’ve fixed an issue where the performance drops significantly while scrolling through mods, which would sometimes lead to a crash.

  • The "Resolve" Skill buff is now fully visible when viewing the Status Effects section of the Character Details section in the Ledger.

  • Fixed Adaptive Trigger functions on PS5 triggering outside of gameplay.

  • Consumables show their stacked duration appropriately in the Character tab.

Quests

The Following Section May Contain Spoilers:

  • Grace Romero no longer conveniently “forgets” about the missing Zoe in A Few Kindred Spirits, even if you talk to her about Adelaide first or convince all the Deserters to go back to Edgewater.

  • Choosing to attack the Hacked Mechanical in the Lord of Blight Quest on Eridanos no longer sometimes enrages the entire spaceport.

  • The ‘Shipping Note' that the player is told will be on Ella Tinsley’s desk in Sublight Freight Storage will now be on Ella Tinsley’s desk in Sublight Freight Storage.

  • Jasper Low’s CHEM Lab audio log now plays automatically after you’ve gone through all the trouble of getting the dang thing from him.

With full sincerity, please continue to share with us any issues you come across, and we’ll continue to do our best to address them. If you come across any issues, please contact us at support.obsidian.net

The Board thanks you for your continued support, patience, and understanding while we continue to make The Outer Worlds even better.

Enjoy your visit in the Halcyon colony!

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