April 5Apr 5 Hello,I want to upgrade my weapons past lvl 3, but I cannot understand the logic behind elemental weapons.Does the full damage become fresh/spicy/sour, or you get a damage bonus based on the element, or the element overrides the smashing/slashing/stabbing effect, etc.Currently, if the full damage becomes that element, its borderline useless. Using it complicates your game A LOT with situational use. You need to be prepared to switch weapons for every second enemy in order to make sure making the elemental weapon makes mathematical sense. Instead of watching just the smash/stab/slash weakness/resistance you need to be aware of every elemental resistance on EVERY mob you are fighting. Its way more convenient to buff with Mighty Glob and maybe have a niche weapon for certain bosses.What do you think?Do you know how smithing work?Do you find practical uses of elemental smithing?What is the math behind elemental smithing?Hopefully someone can shine a light on this topic.Thank you and best regards,Varakar
April 6Apr 6 Would be nice to get actual stats like core damage plus elemental damage, plus crit damage / chance. It would be nice if the upgraded weapons also had a different look or aura. I.e. glowing red for spicy, green for sour, blue for mint and whatever salty will be!
April 7Apr 7 Author Yep, different elements granting a glow of a kind to signal that the weapon is enchanted would be nice. Allthough I would much prefer an elemental aura then a glow. Glowing goes to anime MMORPG territory. This game is more grounded (pun intended) and I love the whole system and making weapons from the enemies you have slain. Keeping it realistic would be the right choice, but having an ice/fire/acid aura on the weapons when they are max upgrade would be a nice touch.I just dont understand what is the difference between the elemental enchants once you upgrade it and if it makes logical sense to do it. If it keeps the same damage, but adds a buildup of that element, that would make the elemental enchants better in every way in comparison to the non-elemental ones. If it also turns the weapon damage into that element, that would make it more tricky, but more balanced and interesting.You need to have knowledge of the game and know with what weapon you must fight certain mobs. Which if you have an elemental buildup in addition to being forced to swap weapons all the time, this will balance the additional work and thinking you need to do for efficiency.
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