April 5Apr 5 Here are a few more minor bugs in V3.8.0.88149 I've encountered which should be easy to patch:The wild druids to the north of Lle A Rhement's entrance often get stuck standing and doing nothing during combat. Attacking them sometimes breaks them out of it.I've consistently had hidden intractable objects (Ie: the purple outlined ones found during scouting) not illuminate at all. This doesn't seem to be an issue with containers but hidden switches. I can still use them but I need to pixel hunt with my cursor to find them. Consistent ones that remain invisible even after my character mentions finding something are:the Woedica Temple floor tile switch to open the tomb area, the lamp switch on the upper floor of the Eothas temple, the floor tile switch to open Lambdala's amphitheter to the catacombsYou can enter the Underground Woedica temple during the Defiance Bay riots by having your character approach it from the right road. This can cause you to enter in First Fires and Brackenbury from the wrong side which will make you stuck since all of the other waypoints are disabled during the riots and burning debris blocks them from the main path you're supposed to take.Into The White Void is extremely easy to do because as a Ranger, you can just send your wolf companion to run to Glasvahl which triggers the dialogue event to finish the quest. The temple priests do not aggro even if your companion is right in front of them in the restricted areas. They even open the door to the main chamber for your companion to run through.The audio for the Twin Elms guards that bar passage to Old Song and Elms Reach plays only on one speaker and very faintly. This happens with my standard dual channel setup but it sounds just like if you try using surround with two speakers. I triple checked my settings to make sure this wasn't the case, all other dialogue works fine.Sometimes the combat track suddenly ends and the regular biome specific idle track plays in the middle of combat. This happened when fighting the Durgan's Battery Lagufaeth and Ice Blights to the left of the bridge that leads to Feara's shipment and the ice cave.There's a strange cut-off jingle that plays very rarely when combat starts and you're in autopause. It's sounds like the brief winning sound from a slot machine that's faint. Sounds similar to when you record something but forget something else is on in the background.Not sure if this is a bug, but Heodan's buy price for everything is very high at the start of the game. You can sell him all your gear for an easy 2900cp or so from the start (Gaun's pledge can be sold for over 1500cp).
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