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FIXED: Multiple Stuns on Player/Companion/Summoned Figurine causes Stun to last beyond the affliction timer

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When my player or any other figurines or companions are hit with multiple stunning effects where one stun is applied before the previous one has worn off, it causes the player to still be stunned after the stun has worn off. To be clear, the stun timer reports the stun correctly in the afflictions section but my character remains stunned after the timer has expired and the stunned affliction has disappeared. This extra (hidden) stun duration seems to be tied to how many successive stuns the player or companion endured.

For example, while clearing the Caed Nua Hall of phantoms by having the summoned Animat shield my companion while I cast fan flames from behind, the animat can remain stunned for an additional 4-5 seconds during which he plays the stun animation interrupted by hit animations even though the stun has worn off and there are no enemies left hitting him.

To reproduce, just have your wolf companion get hit a few times by a phantom and kill it before it knocks out your companion.

For context, My MC is a ranger and I have no other party members. Using V3.8.0.88149.

Edited by Theodanis
Bug is now fixed

Solved by Theodanis

  • Author
  • Solution

Not even two days and Obsidian has fixed it! I can confirm I no longer have this issue with the latest build. You devs rock!

  • Theodanis changed the title to FIXED: Multiple Stuns on Player/Companion/Summoned Figurine causes Stun to last beyond the affliction timer

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