April 3Apr 3 Right now, the Lizard boss fight feels like hitting a punching bag until it dies. Unlike the Broodmother, which had distinct phases that changed as her health dropped, the Lizard has no stage transitions. This makes the fight less engaging and removes the sense of evolving mechanics.Adding combat phases would make the encounter more dynamic and rewarding. For example, the Lizard could start with fast bite attacks, then switch to charging moves, and finally use tail strikes as its health decreases. This would restore the challenge and progression that makes boss fights memorable, instead of just being a damage sponge.
April 28Apr 28 Completely agree, the fight with AXL is by far much better, and I simply dont enjoy the Dozer fight. He just gets 70% damage reduction at phase 3 and he can one shot you with the double stomp he does, which is unblockable and if you do not dodge his first attack it hits you with the second which kills you. I killed him by luck mostly, because for some reason Its very hard for me to invulnerability frame the stomp.I even think the boss is too big for the game. A full lizard?! At least if it was a common lizard (Zootoca vivipara), ok, but It does not fit that much for me. Overall, I love the weapon, shield and armor, but the fight itself ...A praying mantis was apparently a boss in Grounded 2, and mantises can kill lizards, so theres that, but such a lizard feels too much for me. Especially for Tier 3. Edited April 28Apr 28 by Varakar
April 28Apr 28 Yeah the fight is rather bleh. Theres no flavor to it its just go in and hit him until he dies.I also agree with hes to big and just eats up your screen, he could be shrunk down a little and it wouldnt feel so suffocating to fight him. Edited April 28Apr 28 by Manna
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