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Public Beta 3.9.3.88575 Patch is Live

Featured Replies

Greetings Watchers!

We've updated the Public Beta branch for the Pillars of Eternity Turn-based Mode! It is now live on all available platforms. Thank you for your continued support and feedback! 

Combat and Mechanics

  • Initiative has been reworked so that the first turn initiative will now always correctly match the displayed initiative value on the character sheet.

    • The new formula for Initiative is:

      • Base RTwP Recovery * 2 + 1

      • All modifiers to initiative happen after the above calculation.

    • First turn initiative values will now more closely resemble initiative values seen on subsequent turns.

    • The minimum initiative a character may achieve can never be below 1.

    • Initiative now displays positive and negative values of contributing modifiers in its tooltip.

  • Adragan can no longer take multiple turns with 0 initiative between them.

  • Patients in the Sanitarium should now correctly take actions in TBM combat.

  • Changing active modal within a modal group should now update immediately in TBM instead of on the following turn.

  • Second chance should now work correctly in TBM.

  • Guardian Spirit ability on Ancestor Pendant now works correctly in TBM.

  • Pŵgras now properly move into position when casting Autumn's Decay in TBM.

  • Chanter's Chants now go on cooldown as a group when a chant is switched.

  • Resolved an issue where drakes summoned by chanter invocations could sometimes freeze the client when the drake despawned.

  • Summons created by a chanter will now properly despawn any prior summons in TBM.

  • Fixed an issue where repeatedly re-summoning summons in TBM combat could cause them to become unable to move.

  • Master's Call will now correctly break engagement in TBM.

  • Visage of Concelhaut now works correctly in TBM.

  • Cleansing Flame will now jump  to a new target it its current target is killed in TBM.

  • Many spells and abilities that deal unscaling damage indirectly (through status effects and other means) now properly receive increased lethality while in TBM.

  • Fixed an issue with Kalakoth's Minor Blights incorrectly granting immediate subsequent turns after attacking in TBM.

  • Fixed an issue that caused enemies with ranged weapons to sometimes become stuck when needing to move closer to their targets in TBM combat.

  • Characters now properly consider their reach distance when moving into range in TBM.

  • Fixed an issue where patrolling characters could sometimes become stuck instead of properly engaging in TBM combat.

  • Using quick items or disarming traps while spiritshifted in TBM will no longer cause the turn to become stuck.

  • Initiative is now accounted for on attacks made from outside of combat.

  • Overlapping Unconscious and Prone effects no longer allow a character to move freely.

  • The Firebrand spell is now a free action.

  • Push/pull spells outside of TBM combats will no longer prevent characters from being responsive.

  • Fixed a case where teleporting creatures could become invisible and untargetable in TBM.

  • Cancelling a cast action and re-initiating it no longer calculates incorrect initiative values.

  • Cast actions can no longer be cancelled outside of a character's turn.

  • Being interrupted while pending a cast action will now properly remove the target icon from the world.

  • Fixed a case where characters knocked out by DoT damage at the start of their turn could cause combat to be stuck waiting.

  • Grimoire swap cooldowns are now respected in TBM.

  • Fixed a case where ranged attacks in TBM would sometimes fail after execution.

  • Many creatures that were not using spells and abilities in TBM should now make greater use of their arsenal.

  • Potion of Major Recovery no longer adds duration to hostile effects instead of reducing it.

  • Delaying a turn no longer triggers pulsing (and similar) effects when starting the delayed turn.

  • Abilities that require a certain amount of time in combat before being available/unavailable now track TBM turns properly.

  • Heart of Fury will now properly consume action points in TBM.

  • Enemies that trigger second chance mechanics in TBM combat will now properly stand back up.

  • Several ticking or bouncing effects no longer focus the camera when triggering.

  • The Fighter's Charge ability now animates and repositions properly in TBM.

  • Engagement now properly breaks when using the charge ability.

  • Delayed Fireball now resolves properly if combat ends before it detonates.

  • Ray spells should now behave more correctly in TBM.

Visual and Audio

  • Ground targeted pulsing FX will now display a persistent effect in-between active pulses in TBM combat.

  • Cipher focus HUD FX are once again visible.

User Interface and Interaction

  • Added a keybinding and HUD button to toggle TBM freely while outside of combat.

  • Spacebar is now the default key to end turn while in a TBM combat.

  • Added keybindings for Delay turn, End turn, and the Combat Speed slider.

  • Smart camera may now be optionally disabled.

  • Accuracy tooltips can once again be viewed in the inventory screen.

  • Instant speed spells and abilities now correctly display as Free Actions in TBM.

  • Camera will now properly center on the start of a characters turn when pulsing effects are present on the character.

  • Many remaining bugs where spells and abilities mention durations in seconds instead of rounds (in TBM) have been squashed.

  • End turn and delay turn HUD buttons now have proper tooltips.

  • Select All and Scouting UI buttons should no longer be partially unclickable.

  • Burial Isle cutscenes no longer prevent future actions from being cancelled or other strange behaviors.

  • Initiative value in character sheet will no longer overlap DR values in cases where many unique DR values exist.

  • Several enchantment descriptions now display correctly in TBM.

  • Fixed an issue where the combat log would display erratically on certain resolutions.

  • Duration of summoned creatures is now displayed in rounds.

  • Targeting indicators for bouncing spells should behave better in TBM.

  • Added breakpoint markers to combat speed slider in TBM.

  • Displayed endurance pips will now match across different UI.

Localization

  • Resolved translation errors with Wizard's Wall of Draining spell on Polish language.

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