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I love the idea of the buggy’s. But I feel like they kind of fall short with what benefits they provide to the player. And there are three  things I feel like could make it better

(1) being able to add armor, mutations, or upgrades that allow for different specializations/configurations of what class your Buggy is

(2) being able to feed your Buggy for more interaction options, bonding, and even healing after a battle

(3) I feel like it would be so helpful to be able to send the Soldier Ant Buggy to collect resources nearby the camp. Maybe within a certain distance from the ant bed?

I’m not talking about resources that require actual digging, chopping, or smashing. I mean like the lose ones that are readily available on the ground (pebblets, fiber, and maybe even the little mushrooms.) you could even go the direction of instructing the ant to go after weevils and aphids.

The organic Ant mechanics in the game already make it so that the soldier ants attack nearby insects and the worker ants go gather food. So I feel like it’d be a similar thing to implement those concepts for the Buggy. 

I think it’d be so cool to be able to select a certain resource for the Ant to go pick up. And if they could go get some little prey insects, that’d be even cooler.

 I think, all n all, it could make them more useful, fun, and lovable if these things were a part of their mechanics 

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