Aarik D Posted Monday at 06:25 PM Posted Monday at 06:25 PM Greetings Watchers! We've updated the Public Beta branch for the Pillars of Eternity Turn-based Mode! It is now live on all available platforms. Thank you for your continued support and feedback! Combat and Mechanics Delaying a turn or ending turn without taking an action will now properly progress chanter phrases. (Based on elapsed Initiative) Chanter phrases should now progress correctly when the user has a very high or very low recovery time. Chanter phrase progression will now account for time from the start of combat until their first turn. Chanter's Ancient Memory will no longer cause a brief delay before every turn. Existing chanter summons are now immediately despawned in TBM when new ones are summoned. Fixed an issue that would cause the bonus from the Holy Power spell to sometimes stack and not be removed. Nature's Bounty will no longer make the caster unresponsive in TBM - It has also now been made a free action. Barbarian's Blood Thirst ability should now work correctly in TBM. Delayed Fireball should now properly respect turn time. Ticking effects should now properly applies their final tick upon their expiration. Spells with longer delays before jumping between targets will now respect turn time before jumping in TBM. Fixed an issue with very short duration damage/healing over time effects that were applying much higher than intended values. Very short prone durations (such as those applied by tentacle attacks) should now resolve properly in TBM. Characters performing disengagement attacks in TBM are not permitted to re-engage the victim in the same turn. Fixed an issue that could sometimes cause self-targeted buffs (often free actions) to fail to function properly after being reapplied. Fixed an issue where Push and pull abilities when used on prone/unconscious targets would cause significant issues with visuals and performance. Push and pull mechanics on certain characters in Durgan's Battery will no longer cause AI to not be able to end their turn properly. Fixed a collision issue when defeating certain enemy types with push/pull abilities causing movement commands to be blocked. Stacked Stun/Paralyze/Petrify etc... effects should no longer cause characters to be disabled for longer than intended. Fixed an issue that would cause characters to sometimes run in place in front of their target instead of performing their action. Fixed an issue that would cause characters of differing sizes (large vs. small and vice-versa) to move to incorrect locations when attempting to move into attack position. Fixed an issue where the Charge ability would sometimes cause the user to become stuck. Prevented a case where characters could become stuck if they attempted to perform an action while one was already in progress in TBM. Activating a free action or consumable while a cast action is in progress will no longer immediately resolve the cast action. Loading a game with a currently active cast action should no longer lock the client. Loading a game should no longer sometimes cause teleportation abilities to not function in TBM. Combat should no longer end pre-maturely when the final enemy in combat reloads a weapon. The Helwax mold should now once again be usable. User Interface and Interaction The Enter key is now correctly defaulted to "Pass Turn" in TBM. Colorblind mode now applies to the turn based mode UI. Abilities now display "Not your turn" when highlighted outside of the active character turn. Several unique item effects and abilities now display their effects in turns instead of seconds when playing TBM. Consumables now properly list as free actions in their tooltips. Turn-Order UI should no longer allow resizing outside of the screen bounds on low resolutions. Action Type and Initiative categories are now visible on consumables. Action Type and Initiative categories are now visible on abilities in character creation and level up screens. Initiative in the character and inventory screens now displays decimal value (tenths). Available Action and Available Movement tooltips should now appear correctly. Prevented a case where developer commentary and turn based UI could overlap each other and become uninteractive. Localization Korean localization should now be available and updated in all versions of the game. Obsidian Discord || Grounded Discord
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