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Greetings Watchers!

We've updated the Public Beta branch for the Pillars of Eternity Turn-based Mode! It is now live on all available platforms. Thank you for your continued support and feedback! 

Combat and Mechanics

  • Delaying a turn or ending turn without taking an action will now properly progress chanter phrases. (Based on elapsed Initiative)
  • Chanter phrases should now progress correctly when the user has a very high or very low recovery time.
  • Chanter phrase progression will now account for time from the start of combat until their first turn.
  • Chanter's Ancient Memory will no longer cause a brief delay before every turn.
  • Existing chanter summons are now immediately despawned in TBM when new ones are summoned.
  • Fixed an issue that would cause the bonus from the Holy Power spell to sometimes stack and not be removed.
  • Nature's Bounty will no longer make the caster unresponsive in TBM - It has also now been made a free action.
  • Barbarian's Blood Thirst ability should now work correctly in TBM.
  • Delayed Fireball should now properly respect turn time.
  • Ticking effects should now properly applies their final tick upon their expiration.
  • Spells with longer delays before jumping between targets will now respect turn time before jumping in TBM.
  • Fixed an issue with very short duration damage/healing over time effects that were applying much higher than intended values.
  • Very short prone durations (such as those applied by tentacle attacks) should now resolve properly in TBM.
  • Characters performing disengagement attacks in TBM are not permitted to re-engage the victim in the same turn.
  • Fixed an issue that could sometimes cause self-targeted buffs (often free actions) to fail to function properly after being reapplied.
  • Fixed an issue where Push and pull abilities when used on prone/unconscious targets would cause significant issues with visuals and performance.
  • Push and pull mechanics on certain characters in Durgan's Battery will no longer cause AI to not be able to end their turn properly.
  • Fixed a collision issue when defeating certain enemy types with push/pull abilities causing movement commands to be blocked.
  • Stacked Stun/Paralyze/Petrify etc... effects should no longer cause characters to be disabled for longer than intended.
  • Fixed an issue that would cause characters to sometimes run in place in front of their target instead of performing their action.
  • Fixed an issue that would cause characters of differing sizes (large vs. small and vice-versa) to move to incorrect locations when attempting to move into attack position.
  • Fixed an issue where the Charge ability would sometimes cause the user to become stuck.
  • Prevented a case where characters could become stuck if they attempted to perform an action while one was already in progress in TBM.
  • Activating a free action or consumable while a cast action is in progress will no longer immediately resolve the cast action.
  • Loading a game with a currently active cast action should no longer lock the client.
  • Loading a game should no longer sometimes cause teleportation abilities to not function in TBM.
  • Combat should no longer end pre-maturely when the final enemy in combat reloads a weapon.
  • The Helwax mold should now once again be usable.

User Interface and Interaction

  • The Enter key is now correctly defaulted to "Pass Turn" in TBM.
  • Colorblind mode now applies to the turn based mode UI.
  • Abilities now display "Not your turn" when highlighted outside of the active character turn.
  • Several unique item effects and abilities now display their effects in turns instead of seconds when playing TBM.
  • Consumables now properly list as free actions in their tooltips.
  • Turn-Order UI should no longer allow resizing outside of the screen bounds on low resolutions.
  • Action Type and Initiative categories are now visible on consumables.
  • Action Type and Initiative categories are now visible on abilities in character creation and level up screens.
  • Initiative in the character and inventory screens now displays decimal value (tenths).
  • Available Action and Available Movement tooltips should now appear correctly.
  • Prevented a case where developer commentary and turn based UI could overlap each other and become uninteractive.

Localization

  • Korean localization should now be available and updated in all versions of the game.

 

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