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Posted

Fairly simple idea.

Basics

  • When we wear faction armor and head items, the player should be able to walk amongst that faction while in private property or areas where those NPCs are normally hostile.
     
  • The player will still accrue a form of detection when being observed, but it will be slower, and instead of causing hostility it will require the player to bribe or fool the NPC with a Speech check.
     
  • Higher ranking enemies will require higher speech and larger bribes.
    • Speech challenge level can be negated or increased based on uniform (e.g officer vs. soldier NPC, officer vs. officer NPC, etc).
    • Having faction enemies in your party will increase the challenge of Speech checks.
       
  • Likewise, disguise level can negate or increase detection based on the type/rank of an NPC.
     
  • Stealing items will immediately prompt an observing faction NPC to question you and possibly remove the stolen item from your inventory to theirs.
     
  • Note this isn't meant to stack mechanically with standard stealth detection, and is meant to allow the player to blend in if they have low Stealth, and/or also high enough Speech.
     

Stretch Goals!

  • Certain quests could be revamped to allow more options and resolutions which incorporate the use of disguises.
  • Perks or perk changes to improve the effectiveness of disguises.
  • Like 1

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