Jackalgirl Posted Sunday at 12:00 PM Posted Sunday at 12:00 PM (edited) On the XBox: 1) "Sir, I'm Going to Have to Ask You to Keep your Boots off the Table" or "Whatever are They Putting in the Drinks These Days" or "I'll Have What He's Having" The patron at the table farthest from the door (but before the seating divider) in the Fairfield Saloon is positioned in mid-air in a seated position at start. Later on, he'd moved and was no longer seated. I suspect that any time this particular NPC sits, we'll see that issue, but will report back if I see otherwise (it might just be a problem that only appears upon init). 2) Locker Woes I stored an advanced encryption key in a locker in the workroom in Incognito and when I returned after saves/a restart, it was gone. It was the fourth locker from the work bench, counting in a clockwise direction. It didn't prevent me from completing any quest, but it's annoying, since they're relatively hard to find. As far as I can tell, this hasn't impacted any of the other lockers (in particular, the first three, which I use to store materials, armor & weapons, and junk, respectively). 3) Okay, I Guess I'm Storing Them All, Then If I have more than one of a thing, and I store those things in the lockers in the workroom in Incognito, pressing "A" results in the dialogue that I'm sure say something like, "how many do you want to store" (and slider) appears and disappears in a flash and all the things are automatically stored. This is okay, because generally I really do want to store all the things. I'm pretty sure this isn't a controller issue as nothing like this has happened before (storage in Avowed, for example, worked fine) 4) Fairfield: Kinda-Fast Travel or You Can Have Anything You Want -- As Long As It's Not Fast Travel to Fairfield or Your Ship The map reticule is hard to control. Sometimes it takes me a considerable amount of time to get it to settle on the Fairfield Landing Pad; it just wants to snap to anything, and everything, else in that area. Likewise Fairfield: the reticule wants to settle on points of interest in Fairfield -- anything but the Fast Travel marker. It's especially difficult if there's a quest active that is just slightly on, but not actually on, the Fast Travel marker (i.e., VAL's upgrade quest). Note: using Left Stick works great to cycle between options in the ARC facility, but it didn't work when VAL's quest was active on top of the landing pad Fast Travel marker (I tried). 5) You Want What, Now? Bringing up the inventory/data interface works inconsistently: sometimes, pressing the View Button does nothing. I can restore function by double-tapping the button (which flashes the UI on and off), after which a single press of the View Button will bring it up (for a while; haven't timed it yet). Again, it could be an issue with my controller, but I didn't have this issue with Avowed and it's also persisting across battery swaps (it's a wireless controller). 6) Where Beast? I seem to have gotten the majority of my pre-order items (I have the Moonman stuff and all of Zane's stuff); however, I was given to understand that there was supposed to be a pet Sprat. This beast has not appeared yet, unless I'm just looking in the wrong place or this is actually a mini-quest I haven't run into. Update: I suspect the bug (in which the sprat and Zane's drone aren't available) is due to the fact that the Incognito's pet feeder doesn't load until you purchase a pet. The ideal situation is that if a user has a premium package/pet, the pet feeder should load at main-game start. Maybe the ultimate solution is to just load the pet feeder for everyone at main game start so that people know that pets are a thing they can bring onboard. Anyway, the temporary solution for people facing this issue is to go buy a pet. There is one for sale in the ARC facility if you have gotten credentials and are allowed access (the Quartermech sells it). Update 2: There is another pet you can adopt if you successfully heal her, and that's Lucy the Crabble at the Paradise Island Crabble Farm (opposite direction as Fairfield from the landing pad, past the Desalination Plant). Update 3: I was hoping that getting a pet and adding the pet feeder would not only bring in the missing pets, but all the missing items for the PS5 users who aren't able to access their bonus pack stuff, but alas, it did not. If you all need me to be more specific with what flavor of XBox I have, let me know. : ) Edited yesterday at 11:58 AM by Jackalgirl Adding some additional info from t/s and game
Jackalgirl Posted Sunday at 02:30 PM Author Posted Sunday at 02:30 PM (edited) Continued Locker Woes Locker #3 (CW from the work bench) now shows an empty inventory after long-press of Y. However, on hover-over, it shows the inventory just fine (items are not lost, just can't be managed through the locker-swap UI). Update: NOT A BUG. When you look at a locker's inventory, it'll only show you what's in it that's part of the current item category (e.g., weapons, armor, food, junk). When I use the long-press of Y on locker #3, it looks empty because the UI defaults to showing me weapons, and this is my junk locker. So the empty inventory is just telling me "there are no weapons in here" and, of course, there aren't. It also means that your locker's storage capacity is 20 items of each category (or 20 stacks, if the items are stackable), for a total of 6 x 20 = 120 items per locker. I took the hologram emitter from Fairfield, but can't find it now. Some part of my mind says "you stored it in the same locker as the advanced encryption key" in which case, it seems to be gone as well. I am hoping it will turn up again if I get to a point in the game where it's useful. Edited Sunday at 11:34 PM by Jackalgirl PEBKAC
Jackalgirl Posted Sunday at 03:34 PM Author Posted Sunday at 03:34 PM (edited) 7) Make It Stop, Please Make It Stop After I bought a pet at the ARC facility and the game installed the pet feeder in the workshop, there is now a non-stop loop of AC commercials, as well as a strange crackling/gurgling sound in that space. It sort of sounds like sprat sounds (but maybe it's the sound FX associated with some other creature, maybe a crabble). I first thought it was associated with the pets, but activating/deactivating all pets, and each pet one at a time (sprat, Zane's Drone, Protectorate Drone), does not affect it, and the pet sounds are quieter and localized to the pet. The radio/creature noises seem to be localized in a place that's loudest if the PC is standing on the animal blanket, facing the pet feeder. I quit the game, restarted the XBox, and restarted the game, and that got rid of the crackling/gurgling creature sounds (thank goodness); however, the advertising loop is still going and is pretty loud. It's now loudest when standing roughly in front of the pet feeder, facing towards the corner that's next to what I'm assuming is the requires-lockpick-of-11 armory. Edited Sunday at 03:42 PM by Jackalgirl Added some additional t/s actions.
Jackalgirl Posted Sunday at 11:18 PM Author Posted Sunday at 11:18 PM Update on #7: spoke too soon. After a complete "Raytheon Restart", the crackling/gurgling SFX is back, along with the never-ending commercial loop, in the workshop.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now