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Posted

Hi.  Just trying to get some info on this before I start my playthrough.  I have about 75-80 total mods loaded up from Nexus.  Tried my best to organize things between gameplay, classes, abilities and item mods.

Aside from using mods that obviously change the same things and would therefore conflict, is there any type of guideline for how to set up the priority from top to bottom?  Or a list of specific mods (or types of mods) that need to be first, or last, etc?

Thanks.

Posted

80 mods? I think there is NO way they work without issues, whatever order you'll use 😅
It is up to mod developer assure the mod works with other mod, but it is valid for major mods and not always... with that huge number of mods you can only pray...

Posted
2 hours ago, Chaospread said:

80 mods? I think there is NO way they work without issues, whatever order you'll use 😅
It is up to mod developer assure the mod works with other mod, but it is valid for major mods and not always... with that huge number of mods you can only pray...

Well, I realize that's a large number.  There are over 600 mods over on Nexus, many of them really interesting.  And from my experience with using mods (which goes back a good amount...  I remember a 100+ modlist for Skyrim), as far as the different systems working in the engine, I think if you try to focus on only adding smaller mods that adjust minor and dissimilar aspects of a game's engine (while having a somewhat logical understanding how the engine works), you are usually OK.  At least that's what I'm trying to do.

There are many mods, but not many "Overhaul" types that change multiple aspects at once.  Think Witcher 3 combat overhaul mods.  I'm not using anything like that.

But regardless, and yes I will likely end up having to troubleshoot issues with that many..  I expect that...  but I'm just having trouble finding any resource online that breaks down what (if any) types of mods need to be given priorities over others in the in game load list, aside from the handful of mods that do specify it in their descriptions.

Posted

Oh, ok, I don't have many experience with mod since BG1 times (yes, about 1999 ;) ) and I back in the mod "mood" just with PoE2 😄 

I don't know how Skyrim or other game mods work, but I have taken a glance and tried some nexus and steam mods and I can say that it is all about the developer of the mod. You can find mod which really change a little bit of the game (i.e. one or two weapons or equip) and put only a little file for the mod with quite no "dispruption" for other mods, and the SAME mod can be done changing a big unique whole file which will conflicts with every other mod that touch weapons or equip.
So, I doubt you can find any guide or whatever about mod loading and priority because it should mean that a people before you have tried all the mods you wanna install and say "this one can be loaded first, this one after the first, this one instead is not compatible with mod A, B and C"... and so on for 80 or 90 or 100 mods... it is because of that I said "there's no way"... maybe someone did it and I don't know, but the best chances are: 

  1. "major" (you can read "most popular/most used") mod can be loaded with each other and, in the case, in the guide there are list of compatibilities and load priorities;
  2. mods from the same developer are compatible (at least, I hope!) and in the case he/she provides list, guide, priority etc...;
  3. little mods can work with major, maybe dev have tested them, maybe it used to work a day but then there was a change in a major mod and dev of the "minor" mod didn't fix issues ... in few words: you can make any assumption until you don't install that mod with others 🤷‍♂️

Let us know if you find something, but for the reasons I'm saying I think you have little chances...

Posted

Yea, I think I'm in for quite a bit of trial and error with this.  Which as I said, is fine and I'm looking forward to because when it's 'your' game and your installation, it kind of forces you test things and understand the ins and outs, which gives you more insight on the way these game engines compile things and how the mods interact.  

Thanks for replying.

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