Kastanjekarsen Posted October 6, 2004 Posted October 6, 2004 Is there anyone besides Bioware who's got the right for BG?
Sargallath Abraxium Posted October 6, 2004 Posted October 6, 2004 Is there anyone besides Bioware who's got the right for BG? <{POST_SNAPBACK}> ...Bio doesna 'ave the rights, iirc...all DnD rights fer makin' games belongs ta Atari...wit' Wizards o' the Crapper approval, o' course... <_< ...WHO LUVS YA, BABY!!... A long, long time ago, but I can still remember, How the Trolling used to make me smile. And I knew if I had my chance, I could egg on a few Trolls to "dance", And maybe we'd be happy for a while. But then Krackhead left and so did Klown; Volo and Turnip were banned, Mystake got run out o' town. Bad news on the Front Page, BIOweenia said goodbye in a heated rage. I can't remember if I cried When I heard that TORN was recently fried, But sadness touched me deep inside, The day...Black Isle died. For tarna, Visc, an' the rest o' the ol' Islanders that fell along the way
The Guildmaster Posted October 9, 2004 Posted October 9, 2004 The Icewind Dale games probably had something to do with Interplay losing the d&d license in the first place. Just too many invented, non-d&d creatures, spells and rules exceptions. Non meaning you could'nt find many of the things they created in any of the rule books. Nothing wrong with being creative, of course, but when dealing with such a rich, widely known intectual property they should have tried to stay on track. By doing weird stuff like taking away undead level drain in IWD1 and implementing really just half assed 3d rules in IWD2 they did'nt do themselves any favors... Wotc did'nt like this one bit. Bioware has always used d&d rules in a respectfull, traditional fashion(always getting everything approved by Wotc) and could probably retain the license for some time to come. And yes yes... many of the Obsdian guys are ex Interplay/Blackisle guys but in the current context Bioware is the parent company and one would think mistakes of the past would not be made. Plus the main rules meister of old is gone... It had nothing to do with anything mentioned above.
Elder Statesman Irmc Posted October 15, 2004 Posted October 15, 2004 Marc Derell: You don't happen to work in marketing, do you? What company is totally irrelevant, but it just sounds like you're using all the proper buzzwords for talking about a game without saying anything. The main reason I prefer to play the Icewind Dale series over the Baldur's Gate series is that I don't automatically lose if the "main" character dies, say from being imprisoned by a demi-lich with unlimited uses of the spell, which has no saving throw. Come on, that was one of the most retarded ideas I've ever seen. You're not DEAD. At the very least in a good party your party members would cast freedom to bring you back if you're a good person, too. Should never have been end-game because your Bhaal essence was still with you, just imprisoned deep within the earth. But then again I thought the storyline and method of the Baldur's Gate series was far better than that of Icewind Dale. So I am left playing between each of them equally. ) Icewind Dale 3 or Baldur's Gate: The Spawnlings (my title, nobody elses') would both be good ideas for me. I'd even be tempted to ask for them in the Infinity engine to keep with the series because I really don't think 3D would do the games justice. You just don't get the same quality of maps that you did in those games.
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