kpagacz Posted June 29 Posted June 29 Hello, I am a software engineer by trade and I was overwhelmed by the huge number of abilities and items in this game, so I created an indexed dictionary of all of them: https://cracked-pillars.pagacz.io/explore I indexed them by tags I created myself (the explanation of the tags, albeit AI generated, is under the "Tags help" button). To achieve this, I scraped the wiki and then used an LLM to summarise each ability and item assigning them the tags. Admittedly, this is not a fool proof process and I did little to no validation on these assignments. I will be curating this essentially database manually though. There's a sign in functionality, but I do not store any user information, it is mainly identify that it is me interacting with the site. I did set up an Editor role for people who want to contribute to this - send me your email and I will add you as as such. You will be able to edit the tags on the items and abilities then. Cheers, Konrad 1
kpagacz Posted July 1 Author Posted July 1 Here's my mail, which I forgot to add: konrad.pagacz@gmail.com 1
Boeroer Posted July 1 Posted July 1 (edited) Hi, nice project. I already found something that the AI may have missed: When applying the filters "fighter" and "interrupt", the abilities Clean Sweep, Clear the Path, Knockdown and Mule Kick won't show. I guess because the prone effect (which also functions as an interrupt) doesn't get recognized as interrupt (it's not explicitly stated in the description of those abilities). Clear Out however (base ability of Clear the Path/Clean Sweep) does get listed even though its description is similar to Clear the Path's/Clean Sweep's. Edited July 1 by Boeroer Deadfire Community Patch: Nexus Mods
kpagacz Posted July 3 Author Posted July 3 Thanks a lot for the feedback, I am happy to add you as an editor, @Boeroer if you link me your mail. I promised to myself that I will finally get back to actually playing the game instead of working on programming side projects, but I have no clue when that will actually happen. If I come back, I will go through all the abilities and items I will be using in the playthrough. I am looking for inspirations for other Deadfire-related side projects (can be web, can be desktop) - is there anything you would like to see made?
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