Yoyo_ Posted Sunday at 08:13 PM Posted Sunday at 08:13 PM In Grounded I did not like that I had to travel all the way back to my base in order to craft food, smoothies, or in general anything that can aid in my travel or fighting. Ziplines are not the right answer as you still have to travel to built ziplines in another location, and theyre also not fun. Recently I played Outward and my word. That game does traversal with items and craftables perfectly. Instead of being bounded to one location in Outward you can bring utilities along with you. So, my SUGGESTION: Allow the players to craft portable utilities that can be placed down and picked back up without having to recycle any parts. To make things a bit more balanced. The portable utilities wont be as effective as permanent utilities. For instance a portable version of a smoothie would be a small chemistry flask that can easily mix a few items together but the effects wont be as potent or the amount of items will be limited. We could even make smoothies be made in batches of 3 in permanent utilities and with the small flask only 1. Another example would be a skillet made of bug parts that can be used to make food thats better than roasting aphids and weevils but less advanced than a cooking stove. To reiterate the whole point of these portable utilities would be encourage the Nomad playstyle. Players that dont want to be bounded to one specific location and can move around the entire map without having to go back to one location. A true adventurer playstyle.
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