Jay.bro Posted June 20 Posted June 20 I'm curious why block and parry while dual wielding isn't a thing. I get that the block button is generally LT on remote and it's converted to attack but wouldn't it still be possible to parry with 2 weapons? I'm running dual daggers and I was wondering why cant it be, for remote controller anyway, hold both triggers to block when dual wielding 2 of the same weapon types? I get coding it may be difficult but I realized parry does nothing if you dual wield. I ain't upset just wondering if it was an oversight or just not enough time to get done. Anybody else think it'd be a good way to implement a block feature for Dual wielders? I don't like being forced to tank or dodge I want to block at least some damage with a parry option for the skill in the ranger tree. 1
omgFIREBALLS Posted June 22 Posted June 22 I always write stuff like this down to "PC has to suffer because gamepads are limited". Yeah, I want it. And I want my character to alternate weapon attacks when dual wielding too without me having to LMB, RMB, LMB, RMB. 1 My Deadfire mods: Out With The Good | Waukeen's Berth | Carrying Voice | Nemnok's Congregation Other Deadfire work: Deadfire skill check catalogue Avowed skill calculator
Jay.bro Posted June 22 Author Posted June 22 That's a fair assessment. I just figured if it's possible to do it with a combination of buttons I mean if older games could recognize multiple buttons as a combo attack command or a finisher then why cant we block? I personally like the LT and RT controlling their respective hand even when dual wielding. The only reason I can feasibly see why they wouldn't do both triggers would be for rage gamers that try to speed mash when they get frustrated. It's just an idea I had and hoped it could get traction enough to be considered implementing in the game eventually. Thought others may feel the same way. Honestly I play on xbox and idk why we don't have keyboard and mouse input. 1
Joseph Shaw Posted 8 hours ago Posted 8 hours ago Agreed, blocking/parrying while dual wielding would be great, I started playing dual wield on my first character and not a being able to was the sole reason I changed fighting style. I can see two solutions for this, with similar outcomes, ultimately allowing for greater flexibility. ADVANCED CUSTOM KEYBINDS Set by the player, allowing the mapping of one or more buttons in combination to do more advanced actions. E.g… L Trigger + R Trigger = dual block/parry L Trigger + A = Dodge (sometimes dodge is too easy to trigger, with direction plus jump while exploring leading to untimely deaths, though this combo could conflict with grimoire spells) I’m sure there are more ideas out there. CONTROLLER SETTINGS Additional controller presets (currently 3 default/southpaw/custom), built by the devs for specific play styles, allowing for block/party while dual wielding. Or a toggle setting, allowing you to block/party with dual wielding with a predefined combo press. That way, if you’re rage gaming and mashing you can forgo and mash to your hearts content. 1
Jay.bro Posted 1 hour ago Author Posted 1 hour ago I agree with you especially with the direction plus jump dodge being a bit too touchy. I think the play style or toggle settings would probably be the easiest for obsidian to implement but I don't know a thing about coding so it might break everything. Honestly I'd prefer the advanced keybinds but I wonder if it is because of the animation effect it would need for a dual wielding parry as to why it isn't a thing.
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