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Posted

Hello,

I think Grounded 2 would be a perfect time to add a Necromancer playstyle.

Necromancer staff - themed after the fungal infection from the first Grounded. Allows you to raise dead bugs to fight for you.

Necromancer mutations and armor sets could improve upon this playstyle by increase duration and/or number of summons. Making undead bugs explode when killed. Adding venom/poison damage to their attacks or when attacked.

An undead "buggie" mount would also be a wonderful thematic addition with pros and cons to differentiate it from living buggies.

Balancing necromancy - undead bugs either have a time limit till they fall apart and/or a limit to the number of summons.

Raising a dead bug could prevent you from looting it since it needs to be whole to function and the parts are no longer usable due to decay after raising.

Limit tier of raised bugs. The necromancer staff upgrades allow for higher tier bugs to be raised but starts out only allowing low tier bugs at first.

 

Overall I think a necromancy themed playstyle would be a fun addition that plays well with the summoning playstyle that existed in the first game and the fungal infection provides a great in-universe theme for it all to follow. Can't wait to play Grounded 2!

Posted

Meh, Necro would just be the OP class with a tank, damage dealer and never taking any damage capabilities. Never wanted in a team cuz he won't let you loot after killing 😂 Could be a solo experience class, but doesn't seem fun to plays with...

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