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Posted

There has to be a way right? On One Last Drink I'm asked to go get people to meet up with the captain and then asked to hand them drinks, there has to be a way my character can be suspicious and investigate to make sure no one gets poisoned right? Or to make sure it's the captain drinking the poison?

It can't just be locked in stone that my character is so naive they never consider the possibility that the Captain is actually trying to kill his former crew and investigate can it? I mean two out of three of them sure seem concerned about it, there's even a deception line to lie and tell one you checked to make sure there was no poison, so surely there's a way to actually check right?

But I haven't found it, can someone tell me what I'm doing wrong?

Posted

The most suspicious was the female aumaua former crew member. It's hard to convince her. I don't know the exact prequisition but she was the last one I talked to and I was able to persuade her to go to the reunion (I told her about saving the mines or even about the two thirdborn guardians from the old pargrunan watchtower so she considered me trustworthy). I could tell her about the poison and then I could propose to switch their drinks with the captain and his right hand, so the female aumaua and her friend would be alive. Then I could give poisoned drink to the captain and his protege or double cross her.

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Posted
On 3/5/2025 at 9:25 AM, RomanTorchwick said:

There has to be a way right? On One Last Drink I'm asked to go get people to meet up with the captain and then asked to hand them drinks, there has to be a way my character can be suspicious and investigate to make sure no one gets poisoned right? Or to make sure it's the captain drinking the poison?

It can't just be locked in stone that my character is so naive they never consider the possibility that the Captain is actually trying to kill his former crew and investigate can it? I mean two out of three of them sure seem concerned about it, there's even a deception line to lie and tell one you checked to make sure there was no poison, so surely there's a way to actually check right?

But I haven't found it, can someone tell me what I'm doing wrong?

You need to find the captain's poison stash and his notes.

Posted
21 hours ago, Silvaren said:

The most suspicious was the female aumaua former crew member. It's hard to convince her. I don't know the exact prequisition but she was the last one I talked to and I was able to persuade her to go to the reunion (I told her about saving the mines or even about the two thirdborn guardians from the old pargrunan watchtower so she considered me trustworthy). I could tell her about the poison and then I could propose to switch their drinks with the captain and his right hand, so the female aumaua and her friend would be alive. Then I could give poisoned drink to the captain and his protege or double cross her.

Oh hey that's awesome thank you, so I needed to free the mines without sabotaging them for Aedyr to do that, but on another playthrough I can talk to her about it.

17 hours ago, saeran said:

You need to find the captain's poison stash and his notes.

I haven't been able to find it.
 

Posted

It's in the tower in Thirdborn. Not far from the place when you met Temerti and Yatzli there is a ladder.

Only way to convince Ruanga is to tell her about the poison and suggest to switch the drinks. Even then she will be convinced by 9 Resolve check or she will trust the envoy only if he saved Fior mes Iverno from Steel Garrote, make peace with the guards on watchtower in Shatter Scarp, saved sulfur mines or any huge decision against Aedyr Empire. 

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Posted
On 3/8/2025 at 11:26 AM, RomanTorchwick said:

I haven't been able to find it.
 

The tower nearby the docks has a ladder you can climb, this leads to the hideout.

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