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Posted

I don't know if there's already a discussion about it but the game really need helmet, I understand that the divine things make that you are not able to but you should be able to have helmet when you have no divination or only the facial one.

My character is not beautiful so I would love to hide his face with a helmet.

Just a thing that goes through my mind.. a medieval themed game without helmets is not really realistic.

Posted

So, Avowed doesn’t have helmets, masks, or hoods as equipable items, and there's a few of us that think it's a missed opportunity. Some players just want to wear cool helmets, even if they don’t add any extra stats. If you're playing a godlike character, your face has fungal growths that prevent you from wearing headgear. But here’s the thing: there’s an option to turn those features off, yet NPCs still act like they can see them. If the game already allows that inconsistency, why not just let players wear helmets?

Whether you want to look intimidating, mysterious, or just complete your armor set, they add to the overall vibe of a character. Even if helmets don’t boost stats, they’d still be a great cosmetic addition. Instead of having we have our character’s head awkwardly exposed while everyone else in the game gets to wear head gear. The whole “godlike features prevent helmets” rule doesn’t make much sense when you can choose to have no visible godlike traits, yet NPCs still react as if you do. If the game is already inconsistent in how it handles this, then there’s no reason helmets couldn’t be included. Even if the devs really want to stick to the lore, they could just say some helmets are specially designed to accommodate godlike features. Problem solved.

Adding helmets doesn’t have to impact gameplay balance. If stats are an issue, helmets could be purely cosmetic, like transmog systems that is already present. That way, players who want them for style can have them, without affecting armor balancing. Everybody wins.

It'll give players more customization options, look awesome, and wouldn’t mess with the game’s balance. Plus, the current lore explanation doesn’t really hold up, so there’s no real reason not to include them. It’s a simple way to improve the game and give players more of what they love.

I'm still loving the game but it was a bit of a disappointment that could have just been added. 

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