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[Class Build] The Mutineer - Scordeo's Edge/Trophy Build

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Concept:

A swashbuckling, gunslinging, sabre-swinging pirate out to conquer the Deadfire Seas. Always out for fortune and gold, loyal to the Principi but even more loyal to themself. Build based around Scordeo’s Edge and Scordeo’s Trophy.

 

Build:

  • Class - Hunter (Tactician/Sharpshooter)
    • Note: Unbroken fighter subclass works too
  • Attributes - Prioritise MIG, DEX, INT (minimal PER because Sharpshooter gains many Accuracy bonuses)

 

Abilities:

  • Ranger (Key Abilities in bold)
    • Tier I: Marked Prey (->Marked for the Hunt) 
    • Tier II: Marksman, GunnerTwo Weapon Style, Protective Companion (->Stalker's Link), Takedown (->Takedown Combo)
    • Tier III: Evasive Roll (->Evasive Fire), Defensive Bond (->Strengthened Bond)
    • Tier IV: Concussive Shot (->Concussive Tranquilliser), Stalker's Link, Strengthened Bond
    • Tier V: Evasive Fire, Driving Flight, Uncanny Luck
    • Tier VI: Concussive Tranquilliser, Survival of the Fittest, Play Dead (-> Deadly Surprise)
    • Tier VII: Deadly Surprise, Superior Camouflage

 

  • Fighter
    • Tier I: Disciplined Barrage (->Disciplined Strikes) 
    • Tier II: Fighter Stances (->Mob Stance), Confident Aim
    • Tier III: Disciplined Strikes, Hold The Line
    • Tier IV: Weapon Specialization
    • Tier V: Mob Stance
    • Tier VI: Clear Out, Overbearing Guard, Reaping the Whirlwind
    • Tier VII: Unbreakable

 

Key Equipment:

  • Scordeos Edge and Scordeo’s Trophy 
  • Miscreant's Leathers
  • Fair Favour

 

Party:

  • Eder (Swashbuckler)
  • Serafen (Barbarian)
  • Aloth (Battlemage)
  • Xoti (Priest) or Vatnir (Celebrant)

 

Gameplay:

The idea was to create a build that can best utilize the Scordeo weapon set. After much research and brainstorming, I concluded that the Hunter multiclass offers us the perfect opportunity to take advantage of the unique sabre and pistol.

Let's have a look at the items in question:

  • Scordeo's Trophy: Opening Shot - Scoring Hits (includes Grazes and Crits) with this weapon grants a stacking -5% Recovery time with Melee weapons for 30.0 sec // Critical Shot: +15% Crit damage
  • Scordeo's Edge: Highwayman: +2 Accuracy with Ranged weapons for 30.0 sec on scoring Hit (includes Graze and Crit) (stacks 10 times) // Double Strike: 5% chance to Recover instantly on scoring Hit (includes Graze and Crit)

The whole concept of the set is to gain bonuses to melee recovery by shooting the pistol, while also gaining bonuses to pistol recovery when slashing away in melee. This is where the Hunter multi class comes in:

At start of combat activate Disciplined Strikes for some bonuses to perception and hit-chance before blasting away at the enemy of your choice. Thanks to Driving Flight passive of the ranger, every pistol shot aimed at the opponent will also hit an opponent behind, proc'ing Opening Shot as well, allowing us to gain faster stacks. After firing off our opening shots, we jump into the fray with Evasive Fire, which can place us perfectly close to the mob while also firing at a random opponent for more Opening Shot stacks. It will also grant us the Quick inspiration, making us act faster.

Once in melee range, we slash away with our sabre at lightning speed, activating Highwayman's stacks (and if lucky Blade Cascade upgrade), and upon killing an opponent, we will finish off with a devastating Full Attack on the nearest enemy using both the pistol and the sabre thanks to Mob Stance. These attacks will likewise trigger the enchantments of the Scordeo Set. For the tougher opponents, we have Clear Out, which will also trigger a Full Attack, as well as knock back the opponent. 

When running low on discipline resources, we can also use Concussive Tranquilliser to interrupt an opponent and gain resources back thanks to the Tactician subclass. 

When things get too hot, spring out of reach with Evasive Fire once more and then begin the process from the beginning.

And there you have it - a fun build that uses the Scordeo set to its fullest potential. Hope you enjoyed reading!

Cheers,

Morrowindnostalgia

 

  • Like 2
Posted (edited)

Thank you and congratulations, this eventually set an answer to the ancient question "How can I make Scordeo's set work?" ;)

Edit.
In a party, with someone giving you brilliant, maybe a Black Jacket can work? With Pistol (and a bashing shield) in set one and Sabre in the other weapon set (maybe one handed)?
Anyway tactician multiclassed with a ranger is good for threaten enemy with the animal companion.
About the ranger, sharshooter has recovery penalty, perhaps a Stalker can work, it makes the character less squishy, too...
I'm thinking whether a monk, a very fast class, with Instruments of Pain can achieve good results with Scordeo's Set, have you tried it? Myabe a Nalpazca who can add good buffs with drugs...

Edited by Chaospread
  • Like 1
Posted

Glad you enjoyed reading this @Chaospread ! Had fun writing and play testing. 

Anyway, yes Sharpshooter has a little recovery penalty but it is barely noticeable with the Scordeo Set passives, you attack at monk-level speeds 😄  And I like the bonus 15% Hit to Crit at >4m range from sharpshooter, though you are totally right, Stalker subclass would work as well (as would Ghost Heart if having animal companion annoys you). 

I have not tried Scordeo's with a monk, but I have played a variant of sin tee's Speed Demon build for Mirke using Streetfighter/Helwalker and Blunderbuss to activate Streetfighter passive, then switch to dual wield daggers. The speed of attack is incredible - I can imagine it would pair well with Scordeo's as well. 

Start battle with Swift Strikes (-> Lightning Strikes) to increase action speed, then blast with Scordeo's pistol. When you have enough stacks of Opening Shot, close in for melee. Here the monk has two abilities which are especially good: Heartbeat Drumming, which instantly causes another melee attack if your CRIT, and Stunning Surge which can refund wound cost if it CRITs.

 

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