Zestiestlemons Posted April 18 Share Posted April 18 Thank you Obsidian for the amazing content delivered from start to finish! We're all so grateful for the support you've offered since day one. I am proposing a way to balance unarmed combat in a way that will scale alongside the skill level and NG+ level of the player by returning Lil Fist's attributes to that of version 1.2.2 (infinite stacks, not 100, but lose them on hit) I've been a dedicated unarmed/fist user from the very beginning, and have seen it at its best and at its worst. As fists are now, it is impossible to tackle NG+ or the infected broodmother on base game with them. In 1.2.2, it was completely reasonable to defeat the IBM with fists so long as you could guard EVERYTHING. I believe this is the best way to go. Infinite stacks would also mean infinitely scaling damage to compete with even NG+4 bugs if you can survive long enough. With 1.4 being the final content update, unarmed weapons are out of the question. So many players love to play unarmed as it provides a ln interesting challenge. Please allow fists to compete with the other weapons!! What do you all think? Link to comment Share on other sites More sharing options...
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