Sannom Posted April 15 Share Posted April 15 I guess I'm really talking about those progression mechanics that I didn't really like in TOW : the fact that weapons had levels and the poor perk selection. I hope that we have a greater selection of unique weapons with unique effects or mechanics, and no levels. As for the perks, I guess there is an easy fix : excise the perks that are automatically tied to skill progression and fold them back into the perk list. Link to comment Share on other sites More sharing options...
mikelll Posted April 21 Share Posted April 21 I found it a little frustrating in TOW that high-level weapons were locked behind a lot of grinding. In Diablo 4, I'd love to see a system where weapon rarity determines power, or where we can craft unique modifications to personalise our weapons. Link to comment Share on other sites More sharing options...
Proficiency Posted May 2 Share Posted May 2 I agree, I think weapon shouldn't be levelled - *everything* must come down to your build. Also wider selection of weapons and more unique weapons supporting more builds. The capability to mod your weapon is already good, I don't think it needs further improvement. Link to comment Share on other sites More sharing options...
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