Sannom Posted April 15, 2024 Posted April 15, 2024 I guess I'm really talking about those progression mechanics that I didn't really like in TOW : the fact that weapons had levels and the poor perk selection. I hope that we have a greater selection of unique weapons with unique effects or mechanics, and no levels. As for the perks, I guess there is an easy fix : excise the perks that are automatically tied to skill progression and fold them back into the perk list.
mikelll Posted April 21, 2024 Posted April 21, 2024 I found it a little frustrating in TOW that high-level weapons were locked behind a lot of grinding. In Diablo 4, I'd love to see a system where weapon rarity determines power, or where we can craft unique modifications to personalise our weapons.
Proficiency Posted May 2, 2024 Posted May 2, 2024 I agree, I think weapon shouldn't be levelled - *everything* must come down to your build. Also wider selection of weapons and more unique weapons supporting more builds. The capability to mod your weapon is already good, I don't think it needs further improvement.
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