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Posted

Stunning Surge in the base game does not work per the upgrade description. If you land a Crit, you'll get 2 Wounds in addition to recovering the 2 Mortification spent. The "AddResource" enumeration used to provide this effect sadly does not differentiate between Wounds and Mortification. That's a technical limitation, so it would need to be worked around.

The obvious idea would be to append an "AddWounds" effect with -2 value, but that's no good because the monk loses 2 Wounds if they were already at max when Stunning Surge lands a Crit.

Anyone with a clever idea?

Posted (edited)

Nope.
Change the upgrade description 🙂 


EDIT : On Crit, make the -2 Wounds as a direct status and instead of letting the +2 ressources as it is, implement ith with an attack self targetting the Monk. Add a mini delay (0.01) to the attack to be sure it happens after.

Note that it would still be imperfect since the +2 ressource will proc rooting pain (I guess).

Edited by Elric Galad
Posted (edited)

That would still net you +2 Wounds if your Wound count is zero, though x)

Looks like I'll need to come up with something else instead haha.

EDIT: Although it might be possible to check if AccruedResource is above 1... Hmm, that might work.

Edited by Testlum

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