Testlum Posted January 12 Share Posted January 12 Stunning Surge in the base game does not work per the upgrade description. If you land a Crit, you'll get 2 Wounds in addition to recovering the 2 Mortification spent. The "AddResource" enumeration used to provide this effect sadly does not differentiate between Wounds and Mortification. That's a technical limitation, so it would need to be worked around. The obvious idea would be to append an "AddWounds" effect with -2 value, but that's no good because the monk loses 2 Wounds if they were already at max when Stunning Surge lands a Crit. Anyone with a clever idea? Link to comment Share on other sites More sharing options...
Elric Galad Posted January 15 Share Posted January 15 (edited) Nope. Change the upgrade description EDIT : On Crit, make the -2 Wounds as a direct status and instead of letting the +2 ressources as it is, implement ith with an attack self targetting the Monk. Add a mini delay (0.01) to the attack to be sure it happens after. Note that it would still be imperfect since the +2 ressource will proc rooting pain (I guess). Edited January 15 by Elric Galad Link to comment Share on other sites More sharing options...
Testlum Posted January 16 Author Share Posted January 16 (edited) That would still net you +2 Wounds if your Wound count is zero, though x) Looks like I'll need to come up with something else instead haha. EDIT: Although it might be possible to check if AccruedResource is above 1... Hmm, that might work. Edited January 16 by Testlum Link to comment Share on other sites More sharing options...
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