patronkus Posted June 14, 2023 Posted June 14, 2023 I personally am a big stickler for classes. I think they make an excellent differentiation between experiences and target fantasies the game is trying to present. Avowed's latest trailer showcased some gameplay and in that gameplay it appears to me that the game will not have classes. I could be wrong, but what it looks like is they will have some type of skill system not unlike Divinity or Skyrim and you can allocate or develop your desired skills as your progress. For instance in the trailer we saw a variety of magic types and also several characters using weapons. The magic types could be seperated across skills (Maybe Arcane, Divine, Primal and Cipher casting for the Wizard, Priest, Druid, Cipher carryover) and for the weapon users a number of "abilities" were showcased. I say abilities as it was more than just swinging a weapon around, we saw things like a shield charge, boot to the chest, some type of ground slam etc. This makes me think these will be unlockable abilities you can specialise into and possibly locked behind certain weapon types or fighting styles. This is all speculation but I am curious to if other people think Avowed will have classes or not. To me it seems like it won't but who's to say.
Wormerine Posted June 14, 2023 Posted June 14, 2023 Nope. https://www.pcgamer.com/avowed-rpg-obsidian-preview-magic-interview/ You have an established role as the imperial envoy, but your "personality, appearance, and philosophy and vibe you bring to that role is up to you as a player to decide" You can play as a human or an elf, but not other races It's purely singleplayer—no co-op The world is lightly systemic: think water and lightning interactions, but not the ol' bucket-on-the-head trick You'll have two companions with you at a time, with their own combat specialties and, of course, personalities There are several ability trees to progress through, and you won't be locked to a particular class or playstyle You will level up, but the focus is on unlocking abilities rather than putting points into stats to grow stronger Â
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now