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Featured Replies

Hi I have attached screenshot I started new game and saved progress but when I came back to replay cog wheel shows on save and load buttons 

 

please help

 

don
 

9D67F7D6-3754-4C67-A8F0-8A395D41A349.jpeg

Hey, this is usually caused by broken game files.

  • Are you running any mods off of the steam workshop by any chance?
  • Have you tried Verifying the Game Files to see if there are any missing or broken files?

Could you post your output_log.txt file? Might be something in there that gives some clue as to what's going on.

This is can be found: "\Steam\steamapps\common\Pillars of Eternity II\PillarsOfEternityII_Data\output_log.txt"

  • Author

Here is the file you requested I'm playing on the steam deck and I did validate the files on a new install same issue...

 

Thanks for your help!

 

BassRocker

output_log.txt

Looked over the log and can only see one error:

Analytics: InitDevAnalytics: System.Net.Sockets.SocketException: Error looking up error string
  at System.Net.Dns.GetHostByName (System.String hostName) [0x00000] in <filename unknown>:0 
  at System.Net.Dns.GetHostEntry (System.String hostNameOrAddress) [0x00000] in <filename unknown>:0 
  at Game.AnalyticsManager.InitDevAnalytics () [0x00000] in <filename unknown>:0 

Which looks a lot like a "string" (text) error, which is often the cause of the game not being able to load. There is no mention of any specific .stringtable file failing to load, so I can't say for sure this is the cause.

This is just guess work but "InitDevAnalytics" sounds like something related to the "Telemetry" option (opting in to send usage data to Obsidian). So if you have that enabled you could try disabling it in the option menu, restarting the Steam Deck and see if that maybe fixes it? As I said it is a guess and it's possible this won't work.

Otherwise googling the issue turned up a steam thread where someone managed to fix a similar issue by; moving the saves to a temporary location, starting the game, then closing it and moving the saves back to their original location.

Edited by Kvellen

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