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Posted

Is it possible to override assets/prefabs? For example I am trying to create a trinket that will work similar to Minor Avatar, except when you use the ability you also "transform" into the Pallid Knight, I made it work fine using the same way Spiritshift works, except that the Pallid Knight model/prefab has no weapon on it, so you're basically hitting with an invisible sword, the idea would edit it to include a weapon or something to fix the issue.

Posted

I thought the weapon stays with you when you transform just your hero?  Maybe not because when you go invis, the sword gets translucent too.  You're not removing their weapon with a status, it's just turning invisible, right?  Maybe you have to make the hands a different prefab texture?

Posted
15 hours ago, Grape_You_In_The_Mouth said:

I thought the weapon stays with you when you transform just your hero?  Maybe not because when you go invis, the sword gets translucent too.  You're not removing their weapon with a status, it's just turning invisible, right?  Maybe you have to make the hands a different prefab texture?

Tecnically the ChangeForm that Spiritshift uses always removes weapon, but you can add a temporary weapon to the Spiritshift itself, like how Druids get the Claws, so I tried giving it Greatsword as temporary weapon, both a normal greatsword or the summoned greatsword from Priest of Berath, both of them were invisible in the Pallid Knight Model's Hand.

Posted

FormVariation is the animation, that one is for Druid_Cat, there is one for 2_Handed_CloseGrip, which is the animation Berath uses:

"FormVariationID": "2bfb014c-53e1-44d0-82c8-3c3ff7a6741e"

As for the weapon I tried both the Pallid Knight Greatsword, it has one specific for it, which is just a regular greatsword anyway:

          "TempEquipmentIDs": [
            "9eb1a505-0512-4908-b519-29f9b7226359"
          ],

And the summoned greatsword from the priest spell:

          "TempEquipmentIDs": [
            "c0787d2b-8634-4036-810a-66ff4f50c387"
          ],

Maybe changeform isn't supposed to have a visible weapon at all since druids spiritshift never have one and if possible to change, only with assembly editing.

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