Syzzke07 Posted January 12, 2023 Posted January 12, 2023 Is it possible to override assets/prefabs? For example I am trying to create a trinket that will work similar to Minor Avatar, except when you use the ability you also "transform" into the Pallid Knight, I made it work fine using the same way Spiritshift works, except that the Pallid Knight model/prefab has no weapon on it, so you're basically hitting with an invisible sword, the idea would edit it to include a weapon or something to fix the issue.
Grape_You_In_The_Mouth Posted January 20, 2023 Posted January 20, 2023 I thought the weapon stays with you when you transform just your hero? Maybe not because when you go invis, the sword gets translucent too. You're not removing their weapon with a status, it's just turning invisible, right? Maybe you have to make the hands a different prefab texture?
Syzzke07 Posted January 20, 2023 Author Posted January 20, 2023 15 hours ago, Grape_You_In_The_Mouth said: I thought the weapon stays with you when you transform just your hero? Maybe not because when you go invis, the sword gets translucent too. You're not removing their weapon with a status, it's just turning invisible, right? Maybe you have to make the hands a different prefab texture? Tecnically the ChangeForm that Spiritshift uses always removes weapon, but you can add a temporary weapon to the Spiritshift itself, like how Druids get the Claws, so I tried giving it Greatsword as temporary weapon, both a normal greatsword or the summoned greatsword from Priest of Berath, both of them were invisible in the Pallid Knight Model's Hand.
Grape_You_In_The_Mouth Posted January 21, 2023 Posted January 21, 2023 Dealing with graphics always sucks. Maybe it's the form variation ID? FormVariationID": "c8f13b2b-6d49-47ea-94a7-cdb2ce5ac5e5 and you replaced the temp weapon IDs with: DebugName": "Great_Sword 3530e7a2-ec4f-4d5f-a436-53e26ed3e075 ?
Syzzke07 Posted January 21, 2023 Author Posted January 21, 2023 FormVariation is the animation, that one is for Druid_Cat, there is one for 2_Handed_CloseGrip, which is the animation Berath uses: "FormVariationID": "2bfb014c-53e1-44d0-82c8-3c3ff7a6741e" As for the weapon I tried both the Pallid Knight Greatsword, it has one specific for it, which is just a regular greatsword anyway: "TempEquipmentIDs": [ "9eb1a505-0512-4908-b519-29f9b7226359" ], And the summoned greatsword from the priest spell: "TempEquipmentIDs": [ "c0787d2b-8634-4036-810a-66ff4f50c387" ], Maybe changeform isn't supposed to have a visible weapon at all since druids spiritshift never have one and if possible to change, only with assembly editing.
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