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EZ inventory/ pet improvement


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Pets desperately need a short term ease of use improvement. 

Pet houses should have a pet RECALL command to get your pets to anywhere you need, or for instance, get them unstuck from wherever they were.

They should also have a STAY and FOLLOW command on their interaction.

Secondly, inventory issues stack up the later in the game you go. Tufts trinkets, and arrows, imo, have an ez fix to alleviate this.

DEDICATED SLOTS. 

Arrow slot. Later on this could be improved to a quiver so we could efficiently carry multiple arrow types. But to start just a slot that you can put arrows in.

Tuft slot. It SUCKS choosing between trinket and tuft. You always have use of tufts. Let's have both.

Trinket slot. Which I think you could also add a CARD slot, but for starters a trinket slot would do the trick. 

These pet/ inventory changes would improve the game quality drastically.

 

 

 

 

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Agree on separate trinket and glider slots, as they have two very different functions/uses, and are almost always both needed. 

Most inventory issues could be alleviated if they made items equiped to the Hot Pouch not take up Backpack inventory space, similar to how armor and the trinket slots function. That, and if something breaks it stays in the slot but is unusable/doesn't give perks, and not defaults back to the backpack or worse drop on the ground. 

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  • 1 month later...
On 10/27/2022 at 7:36 AM, KnightX13 said:

Agree on separate trinket and glider slots, as they have two very different functions/uses, and are almost always both needed. 

Most inventory issues could be alleviated if they made items equiped to the Hot Pouch not take up Backpack inventory space, similar to how armor and the trinket slots function. That, and if something breaks it stays in the slot but is unusable/doesn't give perks, and not defaults back to the backpack or worse drop on the ground. 

you do not need to post this everytime someone mentions the inventory.

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