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Factional Raids duration


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An additional limit on the duration of Factional Raids needs to be added. I constantly encounter a situation where (due to the inaccessibility of my base or the bugs getting stuck in the folds of the terrain) the bugs simply do not reach the base, and if they are not found and destroyed, the event continues indefinitely. Perhaps such a limit already exists, I waited for automatic cancellation for a maximum of a couple of in-game days (after which I reset the event by switching the factional reaction mode in the settings), but I think it would be logical to set a maximum of one in-game day.

Edited by iMiAMi2014
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