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World state desync between host/client


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Playing on the Microsoft Windows version.

Started an MP world during the Hot & Hazy update. Continued to play with the Into the Wood update. Now there is an issue where the game does not properly sync the state of the world between host/clients.

The client sees the door as open, but the host sees the door as closed. If the client walks through the door, the host sees the client remain at the door. The client is unable to interact with most world objects like chests/crafters etc. After a short duration the client is teleported back to the entrance of the door. Dealing damage to the client also teleports the player.

The fix we found for this was for the host to open the door and leave the door open.

Edited by Thaijler
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I'm experiencing pretty much the same thing.  My kid hosts our game from his account for the rest of us in our house (host + 3 clients).  Everything appears fine for the host, but all 3 of us clients end up with some structures in the game being invisible after completing crafting/repairing.  This doesn't happen for *all* new crafted items, but somewhere between 25-50%, which makes the game unplayable for the rest of us.  

On any of the Clients:

  • open Crafting menu and select a "Grass floor" (or anything really)
  • blueprint 4 grass floors straight out from our house
  • chop down some grass and build out the blueprinted floors

Behavior from the Clients' perspective:

  1. for 1 or 2 of the grass floors, as soon as you place the final piece of grass to complete the build, it vanishes 
  2. unable to build a new floor in that location because technically there is one there
  3. however, you're also unable to snap new blueprints to the sides of the invisible floor because your client thinks it doesn't exist (previously placed blueprints will stay and be supported as if the invisible floor exists)
  4. when walking over the "invisible" floor, you fall through as if it doesn't exist
  5. once you walk far enough (e.g. taking a couple steps to the left or right) you ultimately rubberband back up into the air where you would have fallen off of the invisible flooring 

From the Host's perspective:

  • all the floors appear just fine
  • when the client walks onto the floor (step 4 above), they don't fall through -- they're just standing on the proper floor
  • when they walk around (step 5 above), you just see them walking on the floor until they eventually walk off the side

 

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Same issues here playing on Xbox in multi-player (two players) . The clients are having sync issues. One area this is seen is when client builds. Place a blueprint. Then superbuild. The built item disappears on client, but host sees the item built. In Host view I see it and it is aok. On client it is gone. Also client has issues entering structures. Items picked up and moved by host, still show to client in original location. Xbox GT - Dr Swo Boh Da

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