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Enabling spellcasting while using Transmuter's "Form of the Fearsome Brute"


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Greetings,

I would like to ask for assistance regarding creating a small mod for PoE2.

I wanted to enable spell casting while under effect of "Form of Fearsome Ogre," however as I searched through files or other mods for reference, I could not find what value or id to modify to allow this.

If someone would find a moment to pint me in right direction or show me how, I would be very grateful!

If there is some guide or information that shows me how to do this specifically than my google skills failed me, I managed to find general guides how to make a mod.

Thank you kindly,

Buli.

Edit 2:

Removed wrong solution.

Edited by Buli
Answer found
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I found an answer : the DisableSpells seems to be a separate and hostle effect from the form. the BaseValue : 1 mean the duration of the effect is the same than the transform duration. fearsome.png.202088d177f6a85996e160c83b970b31.png

I used Supress Affliction on a Fearsome character , this is why I think that.

 

Edit : the DisableSpell concern only true caster, on my previous image I used a trickster and these spells are not disabled during the transform. But the effect are separate, you can see when under the transform 2 effects, I suppose the BaseValue : 1 can be a duration value based on the principal effect duration.

Edited by Constentin Lévine
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Thank you Constentin for you input!

However modifying base value did nothing, tried many other values to no success.

What did work may not be most "elegant" solution, but I modified the type of effect from disable spellcasting to modify resolve, and since base value is by default zero the effect does nothing, so my character can spell cast.

       {
    "GameDataObjects": [

      {
            "$type": "Game.GameData.StatusEffectGameData, Assembly-CSharp",
            "DebugName": "Form_Of_The_Fearsome_Brute_SE_DisableSpells",
            "ID": "62f385fb-60ab-4b25-97af-c89645500616",
            "Components": [{
                "$type": "Game.GameData.StatusEffectComponent, Assembly-CSharp",
                "StatusEffectType":"Resolve"
            }]
        },

I guess is someone has better solution, they can always share it.

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For future reference, a 'cleaner' way to solve this would be to find the "Form_Of_The_Fearsome_Brute_SE_ChangeForm" statuseffect in statuseffects.gamedatabundle, since ChangeForm is what makes your character turn into the Ogre. At the very end of that part, you'll find a "ChangeFormEffectComponent" with "TempAbilitiesIDs". The GUID in abilities.gamedatabundle leads us to "Form_Of_The_Fearsome_Brute_Passive", which has a bunch of different statuseffects. From there, you can find out which one is "Form_Of_The_Fearsome_Brute_SE_DisableSpells" and delete it.

Of course, it can be fairly annoying to hop through different files, so your method is perfectly valid if it works too.

Edited by Testlum
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  • 2 weeks later...

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