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Featured Replies

Turn based mode making DEX much less relevant is bothering me. I was thinking of making a mod that does the following:

* Every character has a meter that grants an extra action when it fills

(precedent is the Barbarian ability that resets initiative on a kill. So, hopefully you could assign this ability as a passive to all races)

* The meter fills based on action speed

(No idea if you can access action speed at all in turn based mode. Or directly access any stats, I guess. Hopefully it is still calculated. If not, maybe can derive it from base initiative stat?)

(No idea if you can implement any sort of "meter" or bucket that fills. Only precedent I can think of is the Ranger ability that counts up kills of a certain race).

I think the ideal end result would be characters who have high action speed in RTwP getting an extra turn every few 2-3 rounds and characters with slow action speed every 4-5 rounds.

 

Before I start digging a hole here, can anyone very experienced with modding this game give me an idea of where this lands, from "totally impossible" to "maybe possible" or "very doable"?

 

1 hour ago, Petasos said:

Before I start digging a hole here, can anyone very experienced with modding this game give me an idea of where this lands, from "totally impossible" to "maybe possible" or "very doable"?

Sadly this is in "totally impossible"-territory with conventional modding. I like the idea of the mechanic though.

  • Author

bummer

 

feel like turn based mode is really close to being really good

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