September 15, 20214 yr Hi guys, as the title says, I'm looking for a way to make a passive ability that activates when a character's power pool hits 0, and deactivates whenever the character regains resource. The only way I can figure out to make this work would be to make a StatusEffect for ApplyStatusEffectOnEventWithChance, where the base chance to apply is 1 and every point of resource adds a -1. However, that wouldn't disable the effect when the character regains resource. Any tips? Edited September 15, 20214 yr by Testlum
September 15, 20214 yr I think you could utilize ActivationPrerequisites and DeactivationPrerequisites properties of the GenericAbilityComponent to implement this, together with the IsClassPowerPoolCount conditional. Using Brute Force as a passive ability example, something like this? Spoiler { "$type": "Game.GameData.AttackLowestDefenseAbilityGameData, Assembly-CSharp", "DebugName": "Brute_Force", "ID": "fbf5f778-a528-4fd3-8213-2784bba0f145", "Components": [ { "$type": "Game.GameData.GenericAbilityComponent, Assembly-CSharp", "ActivationPrerequisites": { "Conditional": { "Operator": 0, "Components": [ { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsClassPowerPoolCount(Guid, Guid, Operator, Int32)", "Parameters": [ "7d150000-0000-0000-0000-000000000000", "825817d4-1fb0-4e5c-bf84-473743ad98de", "EqualTo", "0" ] }, "Not": false, "Operator": 0 } ] } }, "DeactivationPrerequisites": { "Conditional": { "Operator": 0, "Components": [ { "$type": "OEIFormats.FlowCharts.ConditionalCall, OEIFormats", "Data": { "FullName": "Boolean IsClassPowerPoolCount(Guid, Guid, Operator, Int32)", "Parameters": [ "7d150000-0000-0000-0000-000000000000", "825817d4-1fb0-4e5c-bf84-473743ad98de", "GreaterThan", "0" ] }, "Not": false, "Operator": 0 } ] } } } ] } [825817d4-1fb0-4e5c-bf84-473743ad98de] = Barbarian Class ID Edited September 15, 20214 yr by Noqn
September 15, 20214 yr Author Oh, that looks promising, thanks a million. I'll see what I can do with it on the weekend!
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