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Posted

Hi everyone,

Problem: I want dynamic lighting and shadows without sacrificing quality and beauty of isometric pretenders scenes. My idea is to create render without shadows and then import 3d scene to Unity that will be transparent but still able to receive and cast shadows. This way I will be also able to hide player nicely when required behind these 3d transparent objects without any additional work or partial rendering. But I see 2 problems with this solution - importing full map mesh to Unity will be terrible idea performance wise; i don't have dynamic elements like trees and grass. Any guidance on this topic?

  • 2 months later...
Posted

Hey, maybe this videos will give you some ideas of how obsidian did it:

https://www.youtube.com/watch?v=ak52BLOFyuo

https://www.youtube.com/watch?v=oiep0wYfQPQ

https://www.youtube.com/watch?v=gFGjEW00A6Y

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