Krabicz Posted February 19, 2021 Share Posted February 19, 2021 Hi everyone, Problem: I want dynamic lighting and shadows without sacrificing quality and beauty of isometric pretenders scenes. My idea is to create render without shadows and then import 3d scene to Unity that will be transparent but still able to receive and cast shadows. This way I will be also able to hide player nicely when required behind these 3d transparent objects without any additional work or partial rendering. But I see 2 problems with this solution - importing full map mesh to Unity will be terrible idea performance wise; i don't have dynamic elements like trees and grass. Any guidance on this topic? Link to comment Share on other sites More sharing options...
grungrun Posted April 29, 2021 Share Posted April 29, 2021 Hey, maybe this videos will give you some ideas of how obsidian did it: https://www.youtube.com/watch?v=ak52BLOFyuo https://www.youtube.com/watch?v=oiep0wYfQPQ https://www.youtube.com/watch?v=gFGjEW00A6Y Link to comment Share on other sites More sharing options...
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